The Stone Elemental

Earth Spirit

Crafted from the primordial rock of the earth itself, Earth Spirit wields the power of stone and terrain to manipulate battlefields with devastating precision.

At a Glance

Primary AttributeStrength
Primary RoleInitiator / Disabler / Nuker
ComplexityLow

Core Principles

The mountain does not move for obstacles. It becomes the force that moves it. Master the stone, command the battle.

Become Unstoppable

Rolling Boulder isn't just mobility - it's complete immunity. Use this invulnerability to engage, escape, or simply nullify enemy ultimates.

Control Everything

Boulder Smash and Geomagnetic Grip give you battlefield-wide positioning control. Save allies, isolate enemies, dictate engagement angles.

Master the Magnet

Magnetize spreads through Remnants. Time your stone placement to chain the debuff across the entire enemy team. One Magnetize, total control.

Save Everyone

Boulder Smoke technique makes you the ultimate defensive utility. Pull allies from Chronosphere, Pounce, Kiss, even Black Hole.

Resource Efficiency

Every Remnant is a tool, a weapon, an escape route, and a ward combined. Never waste a stone. Recycle when necessary, but conserve for impact.

Terrain Is Your Weapon

Destroy trees, scout edges, cliff enemies. You don't fight on the battlefield - you ARE the battlefield. Master the earth, master victory.

Victory through wisdom and strength

Hero Overview

Earth Spirit commands the battlefield through precise stone Remnant manipulation and terrain control. His Rolling Boulder grants invulnerability through the most devastating enemy spells, while Boulder Smash and Geomagnetic Grip provide unparalleled positioning control for both allies and enemies.

Earth Spirit thrives on calculated aggression and defensive utility. Use Rolling Boulder's invulnerability to initiation or escape, bait enemies into your Magnetize area, and execute flawless Remnant combos to save allies or eliminate threats. Your strength lies in surviving the impossible while disrupting enemy formations and extending your team's engagement range.

Pros

  • Rolling Boulder provides complete invulnerability to damage and disables
  • Exceptional ally save potential with Boulder Smash and Geomagnetic Grip
  • Magnetize creates devastating teamfight AoE damage and control
  • Can destroy trees, countering Nature's Prophet and Monkey King
  • High mobility and escape potential with Remnant positioning

Cons

  • Extremely high mechanical complexity and skill ceiling
  • Limited Remnant charges require resource management
  • Relatively weak when Remnants are on cooldown
  • Vulnerable when Rolling Boulder is on rev up delay
  • Requires precise positioning and timing for effectiveness

Ability Analysis

Boulder Smash

Boulder Smash

Active

Earth Spirit smashes a target unit or Remnant, knocking them back and silencing enemies in the path if using Geomagnetic Grip targets.

Cooldown: 16/14/12/10
Mana Cost: 100

Notes: Your primary positioning tool. Save allies from Chronosphere or Slark's Pounce, kick enemies into your team, or clear creep waves efficiently. Can self-target with Aghanim's Scepter Enchant Remnant. The silence applies to all Magnetized targets when used with Geomagnetic Grip.

Rolling Boulder

Rolling Boulder

Active

Earth Spirit builds momentum and rolls toward a target Remnant, becoming invulnerable and stunning enemies on impact.

Cooldown: 14/12/10/8
Mana Cost: 75

Notes: Complete invulnerability during movement - roll through Black Hole, Chronosphere, Bloodseeker's Rupture. Use to scout map edges for vision. Can cast spells and items (except Blink/TP) while rolling. Perfect for initiation, escape, or dodging major spells.

Geomagnetic Grip

Geomagnetic Grip

Active

Pulls a target Stone Remnant to Earth Spirit, silencing and damaging enemies it passes through.

Cooldown: 5
Mana Cost: 75

Notes: Your silence and damage tool. Works on allied creeps for cheap cliff wards and early game experience denial. The grip speed increases with distance. Shard upgrade allows pulling allies out of danger. Creates AoE damage when enemies are Magnetized.

Magnetize

Magnetize

Active

Magnetizes units in an area, causing them to take damage over time. When a Magnetized unit is near a Stone Remnant, the debuff spreads and refreshes.

Cooldown: 90/75/60
Mana Cost: 125/150/175

Notes: Your fight-winning ultimate. Spreads through nearby Remnants and affects all enemies in radius. Any silence or slow from Smash/Grip applies to all Magnetized targets. Can be dispelled. Time your Remnant placement to maximize spread efficiency. Damage is substantial in teamfights.

Stone Remnant

Stone Remnant

Active

Earth Spirit calls a Stone Remnant to target location, with charges replenishing over time.

Cooldown: 0
Mana Cost: 0

Notes: Your core resource. Use for mobility, vision, Magnetize spreading, and combo execution. Can drop while Rolling Boulder is revving up. Double-tap with smart cast to place in front of you. Agh's Shard allows Grip on allies, with exception for Chronosphere saves.

Enchant Remnant (Aghanim's Scepter)

Enchant Remnant (Aghanim's Scepter)

Active

Transforms target unit into a Stone Remnant for duration, and Boulder Smash damages nearby enemies.

Cooldown: 15
Mana Cost: 75

Notes: Game-changing ultimate upgrade. Works on allies, enemies, creeps, illusions. Debuff immune targets become completely untargetable and invulnerable - can act inside Chronosphere/Black Hole. Use on Phoenix Supernova to protect it. Rolling into enchanted enemy instantly stuns them out of stone form.

Developer's Notes

Developer Insights

Earth Spirit is one of the most mechanically complex heroes in Dota 2, rewarding flawless execution with devastating teamfight impact.

Key Insights:

  • Rolling Boulder provides complete invulnerability - use it to dodge major spells
  • Boulder Smash + Rolling Boulder combos enable instant escapes and saves
  • Magnetize is your fight-winning ultimate when managed properly
  • Remnant positioning and timing are everything

Earth Spirit transforms from defensive utility to offensive powerhouse through perfect Remnant management and spell sequencing. Master the mechanics, control the battlefield.

Game Strategy

Early Game

Timeframe: 0-15 minutes Objective: Harass with spells, secure kills, and position for teamfights Key: Use Geomagnetic Grip on allied creeps for cliff vision and experience denial; Harass enemies with repeated Boulder Smash and Grip combos; Position Remnants for both offensive and defensive Rolling Boulder uses; Save allies from ganks using Boulder Smash to knock away threats Items: Arcane Boots (Mana sustain); Magic Wand (Survivability); Blink Dagger (Positioning) Tips: Remnant placement determines your kill potential; Use Rolling Boulder to dodge enemy spells while escaping; Grip enemy or allied creeps to scout map edges for vision; Save Boulder Smash for either save potential or kill secure

Mid Game

Timeframe: 15-30 minutes Objective: Control teamfights and provide game-changing saves Key: Use Blink + Rolling Boulder for perfect initiation or escape; Magnetize in teamfights with well-placed Remnants; Save carry from Chronosphere with Boulder Smoke technique; Control enemy positioning with Grip and Smash combos Items: Force Staff (Additional mobility); Aghanim's Shard (Ally saves); Aether Lens (Extended range) Tips: Roll through major spells like Black Hole or Chronosphere; Use Magnetize when enemies are grouped for maximum spread; Practice Boulder Smash + immediate Rolling Boulder combos; Keep Remnants available for defensive saves

Late Game

Timeframe: 30+ minutes Objective: Execute perfect teamfight control and provide unrivaled utility Key: Use Agh's Scepter Enchant Remnant on key targets; Complete invulnerability Rolling Boulder through major ultimates; Perfect Magnetize timing and Remnant placement; Save key allies from death with Boulder Smoke technique Items: Aghanim's Scepter (Game changer); Scythe of Vyse (Additional control); Shiva's Guard (Team utility) Tips: Enchant Remnant on debuff immune targets for complete invulnerability; Use Rolling Boulder invulnerability to bait and dodge spells; Magnetize damage becomes substantial - maximize duration; Remember that repeated Magnetizing only refreshes, doesn't stack

Tips & Strategies

Boulder Smoke Technique

  • Use Boulder Smash to kick allies out of Chronosphere, Slark's Pounce, or Grimstroke's Soulbind
  • Agh's Shard Geomagnetic Grip can also save allies from most disables (except Chronosphere)
  • Perfect setup: Rolling Boulder through Chrono while invulnerable, then kick ally to safety

Rolling Boulder Mastery

  • Completely invulnerable during movement phase - immune to ALL damage and disables
  • Can roll through ultimate spells: Black Hole, Chronosphere, Rupture
  • Use map edges to scout vision and escape without breaking trees
  • Can cast spells and use items (except Blink/TP) while rolling

Advanced Combos

  • Start Rolling Boulder, double-tap Remnant, then Boulder Smash directly on target for maximum efficiency
  • Force Staff during Rolling Boulder rev-up to change trajectory or phase through blockers
  • Grip allied creeps for cliff vision and cheap temporary wards
  • Use Remnant after Grip to Roll into knockout punch

Item Guide

Starting Items

Mana regeneration and early stats for ability spam. Null Talisman helps with last hitting and provides mana efficiency.

Null Talisman
Tangos
Clarity

Null Talisman, Tangos, Clarity

Core Items

Arcane Boots solve mana issues, Wand provides survivability, Blink Dagger enables perfect positioning for Rolling Boulder initiations.

Arcane Boots
Magic Wand
Blink Dagger

Arcane Boots, Magic Wand, Blink Dagger

Situational Items

Force Staff combos with Rolling Boulder, Lens expands ability range, Glimmer for survivability, Scepter for game-changing Enchant Remnant.

Force Staff
Aether Lens
Glimmer Cape

Force Staff, Aether Lens, Glimmer Cape, Aghanim's Scepter, Aghanim's Shard

Counter Guide

Good With

Earth Spirit synergizes with heroes who benefit from his positioning control and save potential. Magnus and Earthshaker provide devastating follow-up to Boulder Smash positioning. Faceless Void benefits from Earth Spirit's ability to save allies caught in Chronosphere using Boulder Smoke technique. Enigma can land perfect Black Holes after Boulder Smash groups enemies. Puck, Storm Spirit, and Morphling work exceptionally well as highly mobile heroes who can be repositioned by Earth Spirit's abilities. Phoenix is especially strong with Aghanim's Scepter - Earth Spirit can Enchant Remnant on Phoenix Supernova to protect it. Heroes who need setup time or positioning assistance receive perfect support from Earth Spirit's unique toolkit.

Bad Against

Earth Spirit struggles against heroes who can exploit his Remnant dependence or bypass his positioning control. Pudge and Earthshaker can instantly delete Earth Spirit when caught out of position. Legion Commander can win duels even with Boulder Smash repositioning through overwhelming damage. Nyx Assassin and Skywrath Mage can burst through his surprisingly low base armor. Silencer drains Earth Spirit's limited mana pool, preventing crucial spell combos. Anti-Mage can blink away from Boulder Smoke saves. Heroes with multiple illusions like Phantom Lancer can overwhelm Geomagnetic Grip targeting. The pattern is heroes who can either remove Earth Spirit's mana, burst through his defenses, or provide mobility that bypasses his positioning control. Root effects from heroes like Treant Protector completely disable Rolling Boulder.

Good Against

Earth Spirit dominates heroes who rely on positioning, trees, or predictable spell patterns. Monkey King and Nature's Prophet become completely neutralized as Earth Spirit destroys trees essential to their abilities. Puck and Slark lose escape potential when Boulder Smoke technique removes their positioning options. Slark's Pounce, Grimstroke's Soulbind, Disruptor's Kinetic Field - all become save opportunities instead of lockdown tools. Heroes with channeling spells like Crystal Maiden, Enigma, or Witch Doctor find their ultimates completely negated by Rolling Boulder invulnerability. Heroes dependent on terrain like Sand King or Tiny lose their battlefield advantage when Earth Spirit controls the rocks themselves. The ability to completely negate damage and disables while repositioning the entire battlefield makes Earth Spirit a nightmare against heroes who need time, positioning, or environmental control.

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