Axe
Como único sobreviviente del ejército de la Niebla Roja, Axe vive para la batalla y prospera en el caos de la guerra.
At a Glance
Principios clave
“Axe is not asking. Axe is telling. Follow these laws, and victory is not prayed for—it is taken.”
Be the Initiator
You are the spearhead. A good Blink-Call is the start of a won fight. Don't hesitate. See the opportunity, take it.
Master the Wave
The creep wave is your tool. Cut it to create pressure, draw rotations, and farm your core items faster than anyone expects.
Axe is Law
Your abilities bend the rules. Call pierces immunity, Cull defies death-prevention. Understand your power and enforce it.
Embrace the Pain
Enemies attacking you is what you want. More attacks mean more Counter Helixes. With Blade Mail, their strength becomes your weapon.
The Decisive Cut
Culling Blade is more than a kill. It's a momentum swing. A reset, a team-wide buff. Know the threshold, feel the moment, and end them.
The One-Man Army
You don't need help to create chaos. Your presence alone distorts the map. Believe in your ability to be a one-man army, and your team will follow.
Resumen del héroe
Axe es el iniciador y dominador de línea por excelencia, capaz de forzar peleas imposibles para el enemigo. Su alta regeneración base y armadura le permiten cortar oleadas detrás de torres y desbaratar la fase de líneas en solitario.
El juego de Axe gira en torno a un Berserker's Call perfecto con Blink, bloqueando múltiples héroes mientras Counter Helix los destroza. Un buen Call suele ser condena para el rival. Culling Blade no es solo remate; es declaración, buff global y uno de los finales más satisfactorios.
Pros
- Excelente iniciador con Blink Dagger
- Líneas fuertes: puede cortar oleadas
- Berserker's Call atraviesa inmunidad (BKB)
- Alto daño contra múltiples unidades
- Culling Blade es una ejecución poderosa
Contras
- Muy dependiente de Blink Dagger
- Susceptible a kiteo sin Call
- Puede sufrir de maná al inicio
- Vulnerable a efectos de break y daño físico fuerte
- Movilidad baja sin objetos
Análisis de habilidades

Berserker's Call
ActivoAxe provoca a unidades enemigas cercanas, forzándolas a atacarle mientras gana armadura adicional.
Notas: Herramienta perfecta de iniciación. Úsala para forzar ataques mientras tu equipo se posiciona. La armadura extra te vuelve casi invulnerable durante el taunt. Mejor con apoyo cerca.

Battle Hunger
Unidad objetivoEnfurece a una unidad enemiga, ralentizándola y aplicando daño prolongado hasta que mate otra unidad o termine la duración.
Notas: Gran hostigamiento en línea. Obliga a elegir: daño o gastar tiempo en creeps. Úsalo en supports que no rematan fácil para máxima presión.

Counter Helix
PasivoAl ser atacado, Axe tiene probabilidad de girar y dañar a todos los enemigos cercanos.
Notas: Tu principal fuente de daño y farmeo. Colócate en medio de la oleada para maximizar procs. Funciona perfecto con Call al forzar ataques.

Culling Blade
Unidad objetivoAxe detecta debilidad y ejecuta al instante a unidades con poca vida.
Notas: Ultimate que cambia peleas y resetea CD al matar. Úsala para asegurar y reingresar. La velocidad tras kills te vuelve muy peligroso.

Berserker's Call (Shard Upgrade)
ActivoBerserker's Call crea un anillo que se expande, provocando enemigos en su camino.
Notas: El Shard aumenta mucho rango y área. El anillo en expansión atrapa a quien se queda al borde del taunt. Esencial en late.

Culling Blade (Aghanim's Scepter)
Unidad objetivoCulling Blade pasa a ser de área (radio 300), matando múltiples enemigos bajo el umbral.
Notas: Transforma tu ultimate en ejecución AoE devastadora. Puede matar varios a la vez, cambiando peleas. El área dificulta jugar alrededor del umbral.
Notas del desarrollador
Developer Insights
Axe es uno de los iniciadores más icónicos. Su Berserker's Call no es solo un provocador: cambia peleas.
Puntos clave:
- Posiciónate para atrapar a varios enemigos
- Usa Blink Dagger para iniciaciones sorpresivas
- Counter Helix te mantiene peligroso incluso bajo control
Axe premia un juego agresivo y confiado. No temas bucear profundo: ahí es donde brilla.
Estrategia de juego
Early Game
Timeframe: 0-15 minutes Objective: Dominate the lane and secure core items Key: Use high HP regeneration to trade hits effectively; Cut creep waves between enemy T1 and T2 towers; Harass enemies with Battle Hunger; Secure last hits and deny enemy farm Items: Blink Dagger (Priority #1); Stout Shield for survivability; Tangos and healing items Tips: Position yourself to maximize Counter Helix procs; Use jungle camps when lane is pushed; Be aware of enemy gank attempts; Stack neutral camps for later farming
Mid Game
Timeframe: 15-30 minutes Objective: Initiate teamfights and control map objectives Key: Use Blink + Berserker's Call for perfect initiation; Target out-of-position enemy heroes; Force enemies to play defensively; Coordinate with team for objective control Items: Blade Mail (Core defensive item); Vanguard for tankiness; Boots of choice (Arcane/Phase) Tips: Wait for the right moment to engage; Communicate with team before initiating; Use Call to protect your carries; Take towers and Roshan after successful fights
Late Game
Timeframe: 30+ minutes Objective: Execute perfect teamfight initiation and provide utility Key: Initiate on the most critical enemy core; Survive initial burst damage; Use Culling Blade for fight-winning executions; Provide speed and armor buffs to team Items: Aghanim's Scepter (AoE Culling Blade); Heart of Tarrasque (Survivability); Shiva's Guard (Team utility) Tips: Positioning is absolutely critical; Wait for enemy cooldowns before engaging; Focus on utility over damage; Buy support items for team advantage
Consejos y estrategias
Laning & Creep Cutting
- Use right-clicks on distant enemy heroes to draw creep aggro without using mana.
- Battle Hunger is great for annoying supports, forcing them to either take CS or fail denies.
- Your high base HP regen makes creep cutting very effective, but be mindful of ranged heroes who can harass you.
Teamfight Execution
- Berserker's Call pierces BKB, making it perfect for interrupting key spells like Black Hole or Requiem of Souls.
- Use Call's high bonus armor defensively even if you don't catch anyone; it can save your life.
- After a call, you can walk or Force Staff to reposition taunted enemies into your team.
Culling Blade Mastery
- Culling Blade kills through Shallow Grave, False Promise, and Borrowed Time by dispelling them first.
- You can Cull illusions for a reset, and they die from high HP due to bonus damage.
- A quick Cull on a creep can provide the speed buff needed to escape or chase.
Guía de objetos
Objetos iniciales
Sostenimiento seguro en línea y mitigación para permitir agresión temprana.
Stout Shield, Tango, Ring of Health
Objetos iniciales
Sostenimiento seguro en línea y mitigación para permitir agresión temprana.
Stout Shield, Tango, Ring of Health
Objetos situacionales
Adapta según partida: Vanguard contra físico, Pipe contra mágico, Halberd para desarmar carries clave y Force Staff para movilidad.
Vanguard, Pipe of Insight, Heaven's Halberd, Force Staff
Guía de contra
Good With
Axe excels when paired with heroes who can capitalize on his initiation and provide follow-up damage or control. Magnus creates devastating combos with Reverse Polarity after Berserker's Call, while Invoker can land perfect Meteor + Deafening Blast combinations on taunted enemies. Enigma benefits from Axe's ability to force enemies together for Black Hole, and Crystal Maiden can safely channel Freezing Field behind Axe's tanky presence. Pudge works excellently as both heroes can isolate targets - Axe calls, Pudge hooks fleeing enemies. Warlock and Jakiro provide AoE damage that synergizes with grouped enemies from Call. The key is heroes who need enemies to be stationary or grouped - Axe delivers exactly that through his taunt and positioning control.
Bad Against
Axe struggles against heroes who can neutralize his core strengths or exploit his weaknesses. Viper and Silver Edge carriers apply break, completely disabling Counter Helix and making Axe a sitting duck. Ursa and Lifestealer deal massive single-target physical damage that overwhelms even Axe's armor bonus during Call. Razor and Venomancer excel at kiting - they can damage Axe from range while staying outside Blink + Call range. Oracle and Abaddon provide strong dispels that can save allies from Call or remove Axe's buffs. Anti-Mage burns Axe's limited mana pool, preventing crucial Blink initiations. Phantom Assassin with high physical damage and evasion makes trading hits unfavorable. The pattern is clear: heroes with break effects, high sustained physical damage, strong kiting abilities, or powerful dispels all pose serious threats to Axe's game plan.
Good Against
Axe dominates heroes who rely on positioning, channeling, or multiple units. Illusion heroes like Phantom Lancer, Naga Siren, and Chaos Knight suffer immensely - Counter Helix cleaves through illusions while Berserker's Call forces the real hero to reveal themselves through attack animations. Channeling heroes such as Enigma (Black Hole), Crystal Maiden (Freezing Field), and Witch Doctor (Death Ward) become sitting ducks when called mid-channel. Squishy supports without escape mechanisms like Sniper, Drow Ranger, and Shadow Shaman are easy prey for Blink + Call + Culling Blade combos. Melee carries who need to get close like Juggernaut and Troll Warlord trigger Counter Helix repeatedly while being forced to attack during Call. Heroes dependent on positioning such as Invoker and Tinker lose their safety when suddenly taunted into melee range. Axe's ability to force fights, disable channeling through BKB-piercing Call, and deal AoE damage makes him a nightmare for these hero types.