El Domador del Fuego

Batrider

Antaño un alquimista del Gyrocopter, un accidente lo fusionó con un murciélago, otorgándole vuelo y control sobre el fuego. Ahora sobrevuela el campo de batalla, rociando napalm pegajoso y arrastrando enemigos a su perdición con su lazo llameante.

At a Glance

Primary AttributeIntelligence
Primary RoleInitiator / ganker / Nuker
ComplexityHigh
Principios clave

Principios clave

Stack napalm, fly with fire, and drag enemies to doom - through the skies comes victory for those who master the art of aerial dominance.

Master Sticky Napalm

Your strength begins with Sticky Napalm stacking. Remember that Batrider doesn't need to turn to cast Sticky Napalm, allowing you to harass from unexpected angles. Don't just toss Napalms casually - ensure you're maintaining stacks on key targets. The difference between 2 and 4 stacks can be game-changing. Cast from fog whenever possible to avoid giving Magic Stick charges. Remember that Napalm is relevant all game long because turn speed is always important.

Control the Skies

Firefly provides unmatched mobility and vision control. Use it to scout, initiate fights, or escape dangerous situations. Pay attention to the buff icon timer to avoid getting stranded when it ends. Enemies can see your Firefly trail even when you're under Smoke, so use it wisely. Even if you die, your Firefly trail remains for its full duration, providing continued area denial and vision control.

Execute Flaming Lasso

Flaming Lasso is your game-changing ultimate. Don't feel obligated to drag targets the maximum distance - sometimes it's better to apply additional Napalm stacks or position for a teamfight. If your team is nearby or you're 1v1ing, focus on stacking more Napalm rather than dragging. Remember that sources of forced movement have no effect on a Lassoed target. Use it to isolate key threats and turn teamfights in your favor.

Optimize Initiation

Your role as an initiator requires precise timing and positioning. Use Blink Dagger to surprise enemies from unexpected angles. Stack Sticky Napalm on priority targets before engaging with Flaming Lasso. With Aghanim's Scepter, you can disrupt teamfights by removing two key threats simultaneously. Remember that good initiation can single-handedly win teamfights, so choose your moments carefully.

Maintain Vision Control

Use Firefly to maintain vision control over key areas of the map. Your ability to fly over terrain gives you unparalleled scouting potential. Keep track of enemy movements and positions to set up successful ganks and initiations. Remember that knowledge is power - the more vision you have, the better decisions you can make about when and where to engage.

Maximize Damage Output

Your damage potential comes from the synergy between Sticky Napalm and your other abilities. Remember that Smoldering Resin adds a DoT to your attacks that scales with Napalm stacks. While most item DoTs don't benefit from Napalm, Meteor Hammer and Witch Blade do. Stack Napalm before using Flamebreak or engaging with auto-attacks to maximize your damage output throughout all stages of the game.

Victory through wisdom and strength

Resumen del héroe

Batrider es un héroe de inteligencia que destaca como iniciador, ganker y nuker. Su combinación única de acumulaciones de Sticky Napalm, movilidad con Firefly y desplazamiento con Flaming Lasso lo convierte en una presencia temible durante toda la partida. Al poder volar sobre el terreno y sacar enemigos de posición, puede cambiar el curso de las peleas él solo.

Su juego gira en torno a acumular Sticky Napalm para amplificar todo el daño, usar Firefly para una movilidad y visión sin igual, y ejecutar iniciaciones perfectas con Flaming Lasso para aislar objetivos prioritarios. La innata Smoldering Resin añade un daño por tiempo que escala con las acumulaciones de napalm, haciendo que incluso sus ataques básicos sean amenazantes en el late game.

Pros

  • Dominio fuerte en early con Sticky Napalm
  • Movilidad incomparable con Firefly
  • Ultimate que cambia partidas con Flaming Lasso
  • Excelente ganker e iniciador
  • Buen daño en área con Firefly
  • Efectivo contra héroes de baja movilidad

Contras

  • Vulnerable a silencios y deshabilitaciones
  • Dependiente de la gestión de mana
  • Débil contra inmunidad mágica
  • Escape limitado sin Firefly
  • Requiere buen posicionamiento
  • Alto techo de habilidad

Análisis de habilidades

Smoldering Resin

Smoldering Resin

Pasiva

Habilidad innata que añade daño por tiempo a tus ataques. La duración y el daño del DoT aumentan con cada acumulación de Sticky Napalm en el objetivo.

Notas: Smoldering Resin añade un DoT que sinergiza perfectamente con Sticky Napalm. Cada stack en el objetivo incrementa duración y daño del DoT. Esto hace que tus básicos sean muy potentes cuando apilas napalm. Funciona con todos tus ataques, incluidos durante Firefly.

Sticky Napalm

Sticky Napalm

Área objetivo

Aplica napalm pegajoso en un área, reduciendo la tasa de giro y amplificando el daño de todas las fuentes. Se puede acumular hasta 10 veces en el mismo objetivo.

Reutilización: 3
Coste de maná: 20

Notas: Batrider no necesita girar para lanzar Sticky Napalm; úsalo para hostigar desde ángulos inesperados. Mantén stacks activos en héroes enemigos: la diferencia entre 2 y 4 acumulaciones decide intercambios. Los rivales solo ganan cargas de Magic Stick si te ven al lanzar; castea desde la niebla cuando sea posible. El napalm importa toda la partida porque la velocidad de giro siempre es clave.

Flamebreak

Flamebreak

Punto objetivo

Lanza una vasija volátil de napalm que explota al impactar, dañando y empujando enemigos en el área. La explosión deja una zona ardiente que ralentiza.

Reutilización: 11
Coste de maná: 80/100/120/140

Notas: Flamebreak es tu nuke principal y control de área. Úsalo para rematar, controlar la línea o preparar emboscadas. El empuje interrumpe canalizaciones y recoloca enemigos para seguimiento. La zona en llamas añade control extra. También sirve para apilar campamentos neutrales atrayendo aggro con el daño.

Firefly

Firefly

Activa

Batrider se eleva y deja un rastro ardiente que daña a quienes lo atraviesan. Gana movimiento volador y visión sin obstáculos mientras dura.

Reutilización: 40/32/24/16
Coste de maná: 100

Notas: Vigila el temporizador del buff de Firefly para no quedar varado al terminar. Los enemigos ven tu rastro incluso bajo Smoke. Si mueres, el rastro persiste hasta el final de su duración. No daña a Roshan: no lo uses para esa pelea. Sírvete de Firefly para explorar, iniciar o escapar: su movilidad es incomparable.

Flaming Lasso

Flaming Lasso

Unidad objetivo

Atrapa a una unidad enemiga y la arrastra hacia Batrider. La unidad queda deshabilitada y sufre daño con el tiempo.

Reutilización: 90/70/50
Coste de maná: 150

Notas: No siempre arrastres la máxima distancia: si tu equipo está cerca o es 1v1, quizá convenga apilar más Napalm. Las fuentes de movimiento forzado no afectan al objetivo lazo. Con Cetro de Aghanim, puedes afectar dos objetivos; el secundario recibe menos daño y puede saltarse Linken's si no es el primario. Usa Lasso para aislar amenazas y voltear peleas.

Aerial Suppression (Agh's)

Aerial Suppression (Agh's)

Unidad objetivo

Mejora Flaming Lasso para afectar a dos objetivos. El secundario también es arrastrado y deshabilitado, pero recibe menos daño.

Reutilización: 90/70/50
Coste de maná: 150

Notas: Con Cetro de Aghanim, Lasso afecta a dos objetivos y desarma peleas. El lazo secundario tiene menor alcance; colócate bien para capturar ambos.

Firefly (Shard Upgrade)

Firefly (Shard Upgrade)

Activa

Firefly pasa a aplicar una ralentización a quienes atraviesan su rastro en llamas.

Reutilización: 40/32/24/16
Coste de maná: 100

Notas: El Fragmento añade ~30% de slow al rastro, dificultando escapadas y recolocaciones. Sinergiza con Napalm: enemigos más lentos permiten más stacks y daño posterior.

Notas del desarrollador

Developer Insights

Batrider es uno de los iniciadores más versátiles de Dota 2. Sus acumulaciones de Sticky Napalm combinadas con el desplazamiento de Flaming Lasso lo convierten en una pesadilla para héroes que dependen del posicionamiento.

Ideas clave:

  • Acumula Sticky Napalm antes de entrar para maximizar el daño
  • Usa Firefly para movilidad y exploración sin igual
  • Flaming Lasso puede ganar peleas aislando objetivos clave

Batrider premia el juego estratégico y el timing preciso. Domina el cielo y conviértete en el playmaker que tu equipo necesita

Estrategia de juego

Early Game

Timeframe: 0-15 minutes Objective: Dominate the lane with Sticky Napalm stacking and secure core items Key: Focus on stacking Sticky Napalm on enemy heroes to dominate the lane; Remember that Batrider doesn't need to turn to cast Sticky Napalm, allowing you to harass from unexpected angles; Try to cast from fog to avoid giving Magic Stick charges; Use Flamebreak to secure kills or control the lane; If playing as a jungler, use Sticky Napalm to stack neutral camps and clear them efficiently with Firefly Items: Blink Dagger (Priority #1); Magic Wand for sustain; Boots of Speed for mobility Tips: Keep 3-4 stacks of Sticky Napalm on enemy heroes at all times; Use Flamebreak to interrupt enemy spells and secure last hits; Position yourself to avoid enemy harass while maintaining napalm stacks; Coordinate ganks with your team once you have Firefly

Mid Game

Timeframe: 15-30 minutes Objective: Initiate ganks and control teamfights with Flaming Lasso Key: This is where Batrider shines as a ganker; Use Firefly to fly over terrain and surprise enemies; Stack Sticky Napalm before engaging to maximize damage output; Use Flaming Lasso to isolate key targets and drag them into your team; Pay attention to the Firefly buff timer to avoid getting stranded Items: Blink Dagger (Essential for initiation); Aghanim's Scepter (For double Lasso); Force Staff (Additional mobility) Tips: Remember that you don't always need to drag targets the maximum distance; Sometimes it's better to apply additional Napalm stacks or position for a teamfight; Use Firefly to scout enemy positions and set up ganks; Coordinate with your team before initiating with Flaming Lasso

Late Game

Timeframe: 30+ minutes Objective: Execute perfect initiations and provide team fight control Key: Use Blink Dagger + Firefly + Flaming Lasso combination for devastating initiations; With Aghanim's Scepter, you can completely disrupt enemy teamfights by removing two key threats; Position yourself carefully to maximize the effectiveness of your abilities; Maintain vision control with Firefly to scout enemy movements Items: Aghanim's Scepter (Double Lasso is game-changing); Refresher Orb (Double double Lasso); Scythe of Vyse (Additional control); Black King Bar (Protection against disables) Tips: Focus on isolating the most dangerous enemy heroes with Flaming Lasso; Use Firefly to maintain vision over key objectives like Roshan; Don't underestimate the damage from Smoldering Resin with high napalm stacks; Position yourself to survive initial burst damage before committing to fights

Consejos y estrategias

Sticky Napalm Mastery

  • Batrider doesn't need to turn to cast Sticky Napalm - use this to harass from unexpected angles
  • Don't just toss Napalms casually - ensure you're keeping stacks up on enemy heroes
  • The difference between 2 and 4 stacks can force an enemy to eat a Tango or hide under tower
  • Enemies only get Magic Stick charges if you're in vision when casting - cast from fog
  • You can stack neutral camps with Sticky Napalm damage to draw aggro
  • Click on an enemy hero to see how many Magic Stick/Wand charges they have
  • Napalm is relevant all game long - turn speed is always important

Firefly Positioning

  • Pay attention to the Firefly buff icon timer - don't get stranded when it ends
  • Enemies can see your Firefly trail even when you're under Smoke
  • Even if you die, your Firefly trail remains for its full duration
  • Firefly doesn't deal damage to Roshan - don't rely on it for Rosh fights
  • Use Firefly to scout, initiate fights, or escape dangerous situations
  • Napalm synergizes with Smoldering Resin innate - adds DoT to your attacks
  • Most item DoTs don't benefit from Napalm, but Meteor Hammer and Witch Blade do

Flaming Lasso Execution

  • Don't feel obligated to drag someone as far as possible with Flaming Lasso
  • If your team is nearby or you're 1v1ing, focus on applying more Napalm stacks
  • Sources of forced movement have no effect on a Lassoed target
  • With Agh's Scepter, Linken's can be bypassed on secondary Lasso target
  • Primal Beast's Pulverize will cause your Lasso to go on cooldown without effect
  • Kunkka's X Marks Returning a Lassoed target will immediately cancel Lasso
  • Lone Druid's Spirit Bear Fetch can cancel Lasso if cast on the same target

Guía de objetos

Starting Items

Standard starting items for Batrider. Mantle provides early intelligence for more spell casts. Faerie Fire offers burst healing for trades. Tangos and Clarities help with sustainability in lane. Iron Branch provides stats for a stronger early game.

Tango
Faerie Fire
Clarity
Mantle of Intelligence
Iron Branch

Tango, Faerie Fire, Clarity, Mantle of Intelligence, Iron Branch

Core Items

Blink Dagger is essential for initiation and positioning. Aghanim's Scepter enhances Flaming Lasso to affect two targets. Aghanim's Shard adds a slow effect to Firefly. Force Staff provides additional mobility and escape. Scythe of Vyse offers additional disable and control.

Blink Dagger
Aghanim's Scepter
Aghanim's Shard
Force Staff
Scythe of Vyse

Blink Dagger, Aghanim's Scepter, Aghanim's Shard, Force Staff, Scythe of Vyse

Luxury & Situational

Refresher Orb allows double Flaming Lasso for massive disruption. Octarine Core reduces cooldowns and provides spell lifesteal. Bloodstone offers mana sustainability and respawn reduction. Linken's Sphere protects against disables. Meteor Hammer synergizes well with Sticky Napalm stacks for area damage.

Refresher Orb
Octarine Core
Bloodstone
Linken's Sphere
Meteor Hammer

Refresher Orb, Octarine Core, Bloodstone, Linken's Sphere, Meteor Hammer

Guía de contra

Good With

Batrider excels when paired with heroes who can capitalize on his initiation and provide follow-up damage or control. Earthshaker creates devastating combos with Echo Slam after Batrider drags enemies together with Flaming Lasso. Magnus can land perfect Reverse Polarity on Lassoed targets for massive AoE damage. Enigma benefits from Batrider's ability to isolate key targets before setting up Black Hole. Crystal Maiden can safely channel Freezing Field behind Batrider's disruption. Jakiro provides additional AoE damage that synergizes with grouped enemies from Lasso. Tidehunter can follow up with Ravage on Lassoed targets for guaranteed follow-up control. The key is heroes who need enemies to be positioned correctly - Batrider delivers exactly that through his Lasso displacement.

Bad Against

Batrider struggles against heroes who can neutralize his core strengths or exploit his weaknesses. Juggernaut and Lifestealer with magic immunity can completely ignore Batrider's primary damage sources and control. Storm Spirit and Queen of Pain with high mobility can easily escape Batrider's initiation and outmaneuver him. Silencer and Skywrath Mage can silence Batrider, preventing crucial ability usage. Oracle and Abaddon provide strong dispels that can save allies from Flaming Lasso or remove Sticky Napalm stacks. Lina and Lion with burst damage can eliminate Batrider before he can position properly. Anti-Mage burns Batrider's limited mana pool, preventing crucial Firefly escapes. The pattern is clear: heroes with magic immunity, high mobility, silences, dispels, or burst damage all pose serious threats to Batrider's game plan.

Good Against

Batrider dominates heroes who rely on positioning, have low mobility, or need to channel spells. Low mobility heroes like Sniper, Crystal Maiden, and Drow Ranger are easy prey for Sticky Napalm stacking and Flaming Lasso isolation. Heroes with poor turn rate like Pudge and Tidehunter suffer immensely from Sticky Napalm's turn rate slow, making them helpless in fights. Position-dependent heroes such as Enigma (Black Hole), Witch Doctor (Death Ward), and Crystal Maiden (Freezing Field) become sitting ducks when dragged away by Flaming Lasso mid-channel. Heroes that group up in teamfights are vulnerable to Batrider's area damage and disruption. Heroes with limited escape abilities likeInvoker and Tinker find themselves trapped by Sticky Napalm's movement slow and Firefly's damage trail. Batrider's ability to fly over terrain, control positioning, and isolate targets makes him a nightmare for these hero types.

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