El Caballero Sagrado

Chen

Nacido en el desierto sin fe de Hazadar, Chen halló redención tras una incursión fallida. Ahora convierte a los incrédulos y a las bestias del páramo a su causa justa.

At a Glance

Primary AttributeIntelligence
Primary RoleSupport / Pusher / Disabler
ComplexityHigh
Principios clave

Principios clave

The flock is not gathered, it is led. Master these principles and you shall command the wilderness itself.

Know Your Army

Every creep has a purpose. Study neutral abilities, understand timings, and select your army based on enemy composition and game needs.

Control the Battlefield

Your creeps are vision, they are disables, they are pressure. Use them to dominate jungle control and create advantages across the map.

Heal in Harmony

Your abilities complement each other. Penitence amplifies damage, Divine repositions, Hand saves. Time them perfectly.

Adapt and Evolve

Early nukes become late-game auras. Know when to sacrifice current creeps for better ones and always think ahead.

Global Presence

Your impact spans beyond your position. Hand of God saves across lanes, creeping affects entire map. Think globally, act locally.

Micro is Might

Perfect creep control wins fights. Practice staggered stuns, coordinated attacks, and precise positioning. Your army extends your will.

Victory through wisdom and strength

Resumen del héroe

Chen brilla como support pos 4 que controla el campo con neutrales convertidos y curación estratégica. Su ejército personal desde la jungla con sustain global lo hace único. Su pico llega en mid game con varios creeps listos para ganks y push.

El juego gira en micro de creeps y posicionamiento. Holy Persuasion arma un ejército con habilidades únicas. Penitence amplifica y ralentiza para preparar oportunidades. Divine Favor da movilidad y recoloca; Hand of God es tu botón de emergencia para salvar aliados en todo el mapa.

Pros

  • Unique creep control mechanics
  • Global healing with Hand of God
  • Excellent teamfight utility with Penitence
  • Great at pushing and taking objectives
  • High mobility with Divine Favor

Contras

  • Requires extensive creep knowledge
  • Vulnerable if caught without creep army
  • Mana intensive early game
  • Weak against anti-creep heroes
  • Complex micro-management required

Análisis de habilidades

Penitence

Penitence

Activa

Condena a un enemigo: recibe más daño y se ralentiza.

Reutilización: 10
Coste de maná: 70

Notas: Damage amplification works on Roshan and towers. Attack speed bonus applies to allies attacking the debuffed target. Essential for setting up kills and securing objectives.

Holy Persuasion

Holy Persuasion

Activa

Convierte un creep neutral a su causa y toma control.

Reutilización: 45/35/25/15
Coste de maná: 100

Notas: Core ability that defines Chen. Max creep level increases with skill level. Creep death gives no XP if you exceed cap. Practice creep selection for maximum effectiveness.

Divine Favor

Divine Favor

Activa

Bendice a un aliado, teletransportándolo a salvo tras un retardo.

Reutilización: 26/22/18/14
Coste de maná: 50/60/70/80

Notas: Teleports all persuaded creeps when cast on yourself. Cancelled if target takes damage. Excellent for saving allies and repositioning creep army.

Hand of God

Hand of God

Activa

Una ola divina cura a todas las unidades y edificios aliados en el mapa.

Reutilización: 180/160/140
Coste de maná: 250/350/450

Notas: Global healing that affects all allied buildings and units. Aghanim's Scepter provides temporary debuff immunity but doesn't dispel existing debuffs. Use judiciously for maximum impact.

Penitence (Mejora Shard)

Penitence (Mejora Shard)

Activa

Penitence puede lanzarse a aliados, amplificando su curación.

Reutilización: 10
Coste de maná: 70

Notas: Provides healing amplification to allies while maintaining enemy debuff function. Great for burst healing combos with other supports.

Hand of God (Cetro de Aghanim)

Hand of God (Cetro de Aghanim)

Activa

Hand of God otorga inmunidad temporal a debuffs a aliados afectados.

Reutilización: 180/160/140
Coste de maná: 250/350/450

Notas: Powerful teamfight ultimate that can save allies from enemy bursts. The debuff immunity can turn teamfights but doesn't dispel existing effects.

Notas del desarrollador

Developer Insights

Chen es el maestro del control de creeps y el sustain del equipo. Holy Persuasion crea un ejército que domina el mapa, mientras Hand of God aporta curación global.

Ideas clave:

  • La selección de creeps lo es todo: conoce los campamentos
  • La amplificación de Penitence funciona en Roshan
  • Divine Favor da movilidad sin igual a todo el ejército

Chen premia pensar estratégicamente y el buen micro. El éxito viene de entender habilidades de creeps y posicionamiento, no solo mecánicas del héroe

Estrategia de juego

Early Game

Timeframe: 0-15 minutes Objective: Establish creep army and harass lanes Key: Jungle from level 1, prioritize key neutral creeps; Use creeps to gank vulnerable lanes; Keep creep army close for safety; Control vision with creep abilities Items: Arcane Boots (Mana sustain); Magic Wand (Emergency sustain); Tango stacking (Jungle sustain) Tips: Ice Harpy for early nukes, Ghost for slows; Keep army size manageable for control; Use Divine Favor to escape danger; Stack camps while farming neutrals

Mid Game

Timeframe: 15-30 minutes Objective: Teamfight dominance and objective taking Key: Coordinate creep stuns for ganks; Use creep army for tower pushing; Position for Hand of God saves; Control Roshan with creep help Items: Mekansm (Team healing); Aghanim's Shard (Utility); Boots upgrade (Mobility) Tips: Centaur and Mud Golem for stuns; Dark Troll for skeleton push; Save Hand of God for critical moments; Use creep abilities to interrupt channels

Late Game

Timeframe: 30+ minutes Objective: Sustain team and control objectives Key: Alpha Wolf for damage aura; Ancient creeps with Shard; Global healing impact; Positioning for team fights Items: Aghanim's Scepter (Team utility); Pipe of Insight (Magic protection); Guardian Greaves (Ultimate sustain) Tips: Alternate creep abilities for maximum control; Use Divine Favor for team repositioning; Hand of God timing is crucial; Protect creep army at all costs

Consejos y estrategias

Creep Selection Priority

  • Level 1-2: Ice Harpy (Chain Lightning) > Ghost (Slow) > Centaur (Stun)
  • Level 3-4: Alpha Wolf (Damage aura) > Mud Golem shard stuns > Ancients (with Shard)
  • Always have at least one disable: Centaur stomp, Mud Golem shard, Troll Ensnare
  • Consider enemy composition when choosing creeps: slows vs mobile, stuns vs channelers

Advanced Creep Tactics

  • Mud Golem death creates two Shards - use your cap to force split for double stuns
  • Hellbear death provides AoE buff - time deaths before teamfights
  • Twin Gates cost mana for ALL passing units including creeps
  • Spear Kobolds can disarm towers - even Glyphed towers after 3 attacks

Teamfight Execution

  • Lead with Penitence on primary target for damage amplification
  • Coordinate creep stuns sequentially, not simultaneously
  • Use Divine Favor to reposition key allies or your entire army
  • Hand of God saves across map - keep vision on all lanes

Guía de objetos

Starting Items

Basic survival and mana regen. Tango for early jungle healing, Faerie for emergency escapes, Mantle for mana pool boost.

Tango
Faerie Fire
Mantle of Intelligence

Tango, Faerie Fire, Mantle of Intelligence

Core Items

Arcane for mana sustain, Wand for burst heal, Mekansm for additional team healing synergy with your ultimate.

Arcane Boots
Magic Wand
Mekansm

Arcane Boots, Magic Wand, Mekansm

Situational Items

Shard for penetration, Pipe for magic damage team utility, Force Staff for positioning, Greaves for late-game sustain.

Aghanim's Shard
Pipe of Insight

Aghanim's Shard, Pipe of Insight, Force Staff, Guardian Greaves

Guía de contra

Good With

Chen synergizes with heroes who can capitalize on his creep control and healing abilities. Enchantress provides complementary creep control and healing, while Broodmother benefits from Chen's ability to control vision and provide additional disables. Lich and Crystal Maiden work well with Chen's teamfight healing approach, creating sustain-heavy compositions. Beastmaster offers additional control through Primal Roar, stacking disables. Centaur Warrunner provides AoE disables that complement Chen's creep stuns perfectly. The key is heroes who need additional control or benefit from sustained fights where Chen's healing and creep army create significant advantages.

Bad Against

Chen struggles against heroes who can neutralize creep control or exploit his vulnerabilities. Doom completely removes Chen's utility with Devour, while Winter Wyvern's Winter's Curse renders creep armies uncontrollable. Axe and Brewmaster excel at clearing creep stacks with Counter Helix and Thunder Clap. Enigma and Faceless Void can isolate Chen from his army with Black Hole and Chronosphere. Nyx Assassin and Bounty Hunter excel at picking off Chen who often positions too aggressively. Pudge can hook Chen away from his creeps, while Timbersaw cuts through creep waves and Chen himself. Heroes with area damage, strong disables, or anti-creep abilities pose serious threats to Chen's game plan.

Good Against

Chen dominates heroes who rely on positioning, are vulnerable to sustained damage, or struggle with multiple units. Illusion heroes like Phantom Lancer suffer from Chen's creep auras and stuns clearing illusions efficiently. Channeling heroes such as Witch Doctor and Crystal Maiden become easy targets with coordinated creep disables. Slow heroes like Medusa and Anti-Mage struggle to escape sticky situations created by creep slows and stuns. Squishy supports without mobility are prime targets for coordinated creep ganks. Heroes reliant on sustained fights like Bristleback and Spectre struggle against Chen's healing and creep pressure. The combination of damage amplification, multiple disables, and team sustain makes Chen a nightmare for heroes who cannot position quickly or survive prolonged engagements.

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