Shadow Shaman
He binds foes with voodoo magic, shocks them with forked lightning, and summons a deadly serpent swarm to devour their prey and their strongholds alike.
Visión general
Principios clave
“Un leve movimiento del dedo, un giro de la varita, y comienza el baile de la muerte. Tu baile.”
El maestro del parálisis
Your primary function is to remove an enemy from the game for nearly 10 seconds. Identify the target, execute the lockdown, and trust your team to do the rest.
La máquina de asedio
Your ultimate is not just a teamfight tool; it's a building demolition machine. Every won fight is an opportunity to take an objective. Turn kills into towers.
Vida en las sombras
You are a predator. Use smoke, control vision, and live in the fog of war. Your power comes from the surprise of your initiation.
La respuesta instantánea
Your Hex is the ultimate answer to enemy aggression. Anticipate their moves. Be the immediate, decisive response that shuts down their entire plan.
Cadena de mando
Understand your spell priority. Hex first for speed and safety, then follow with Shackles for duration. Your combo is a sequence, not a button mash.
Compromiso es poder
When you commit with your full combo and ultimate, you are all-in. You have no escape. Make every commitment count by ensuring it secures a kill and an objective.
Resumen del héroe
Shadow Shaman es el mayor especialista en lockdown y toma de objetivos. Posee dos de las deshabilitaciones más largas y confiables del juego, siendo un ganker y luchador temible. Cualquier héroe fuera de posición es una kill fácil cuando Rhasta está cerca.
Su identidad se divide en dos funciones poderosas: inmovilizar a un objetivo crítico por una eternidad, y derretir estructuras enemigas con su Mass Serpent Ward. Esta dualidad lo convierte en amenaza constante. Convierte un gank en torre y defiende alto terreno con un nido de wards: uno de los soportes más influyentes estratégicamente.
Pros
- Unmatched single-target lockdown duration
- Incredible pushing and building damage
- Strong laning presence with nukes and high base damage
- Instant disable with Hex
- Can solo kill many heroes with his full combo
Contras
- Extremely fragile and slow
- No escape mechanism
- Highly reliant on long cooldown ultimate
- Can have severe mana issues
- Serpent Wards give significant gold bounty to enemies
Análisis de habilidades

Ether Shock
ActivaCreates a cone of ethereal energy that strikes multiple enemy units, dealing magical damage.
Notas: Can hit secondary targets far beyond its cast range. Use it on a nearby creep to snipe a fleeing hero.

Hex
ObjetivoTransforms an enemy unit into a harmless creature, disabling their attacks and abilities. Instantly kills most illusions.
Notas: Has zero cast time. Lead with Hex in ganks as it's instant and has longer range than Shackles. It's the perfect tool to counter Blink initiators.

Shackles
CanalizadaMagically binds an enemy unit, disabling them and dealing damage over time. This is a channeled spell.
Notas: Provides true sight on the target. Be aware that enemies can cast BKB between your Hex and Shackles, so Hex first is often safer.

Mass Serpent Ward
ActivaSummons a number of immobile, venomous wards that attack enemy units and structures. They have 1200 day and 800 night vision.
Notas: Your game-winning spell. Use them to take towers, Roshan, or control teamfight areas. You can trap enemies inside the circle of wards.

Fowl Play (Innate)
PasivaWhen taking lethal damage, Shadow Shaman transforms into a chicken with bonus speed for a short duration, disjointing projectiles and becoming invulnerable.
Notas: This will not save you from Axe's Culling Blade or Necrophos's Reaper's Scythe. 'Break' effects will also disable it.

Shackles Split (Aghs)
CanalizadaShackles creates 4 additional Ether Shocks that hit your Shackled target and 4 other random enemies.
Notas: Massively increases your teamfight damage. You can even Shackle an allied courier and use it as a mobile Ether Shock drone.
Developer's Notes
Developer Insights
Shadow Shaman is the premier lockdown specialist in Dota 2. His Hex-Shackles combo provides unmatched single-target disable duration, making him a terrifying presence throughout the game.
Key Insights:
- Always Hex first in ganks - it's instant and has longer range than Shackles
- Mass Serpent Ward is both a teamfight tool and building demolition machine
- Positioning is everything - you have no escape mechanism
Shadow Shaman rewards calculated aggression and strategic thinking. Turn every successful kill into an objective with your powerful ward ultimate!
Estrategia de juego
Juego temprano
Timeframe: 0-15 minutos Objective: Dominar la línea y asegurar ítems clave Key: Use high base attack damage to contest last hits and deny; Harass the enemy with Ether Shock and right-clicks; Once you have both Hex and Shackles, represent a serious kill threat; Look for opportunities to kill the enemy offlaner repeatedly Items: Arcane Boots (Mana sustain); Blink Dagger (Priority #1); Aether Lens (Safe casting range) Tips: You are a lane bully with high base damage; Use Ether Shock to harass from safe distance; Coordinate with your carry for gank opportunities; Control vision with Sentry Wards
Juego medio
Timeframe: 15-30 minutos Objective: Gankear y tomar objetivos Key: With Blink Dagger, become a terrifying initiator; Blink in, Hex target, drop Serpent Wards, then Shackle; This combo deletes almost any hero; After successful gank, immediately use numbers advantage to take towers Items: Blink Dagger (Essential for initiation); Aghanim's Scepter (Teamfight damage); Glimmer Cape (Survivability) Tips: Your combo is Hex → Wards → Shackles; Always Hex first when ganking - it's instant and has longer range; Pre-cast Hex on enemy Blink initiators; Use wards to take towers without creep waves
Juego tardío
Timeframe: 30+ minutos Objective: Controlar enemigos peligrosos y romper alto terreno Key: Control the most dangerous enemy core; Stay hidden until opportunity to disable key target before BKB; Serpent Wards are primary tool for breaking high ground; Well-placed wards can force buybacks or secure objectives Items: Refresher Orb (Double lockdown + wards); Scythe of Vyse (Additional disable); Wind Waker (Premium save) Tips: Positioning is absolutely critical; Use Smoke ganks to find isolated targets; One ward can tank 10 tower hits - use it safely; Trust your team to follow up on your disables
Consejos y estrategias
Arte del lockdown
- Always Hex first when ganking. It's instant and has longer range, preventing enemies from reacting.
- Pre-cast Hex on enemy Blink initiators like Axe or Tidehunter to instantly disable them upon arrival.
- An enemy can always use BKB or Manta between your Hex and Shackles. Be aware of this timing window.
Estrategia serpentina
- Trap enemies inside your circle of wards by casting the spell directly on top of them.
- After a lost fight, don't let enemies farm your wards. Select one ward and use it to deny the others when they are low health.
- Use your wards to take Tier 1 towers without a creep wave, as they don't have backdoor protection.
Versatilidad vudú
- Your Fowl Play innate won't save you from Axe's Cull or Necro's Scythe, but it can save you from delayed damage like Oracle's ultimate.
- Use Agh's Scepter to Shackle an allied courier and turn it into a mobile Ether Shock turret to harass from a safe distance.
- A single Sentry Ward can tank 10 tower hits, use one to draw tower aggro before dropping Serpent Wards for a safer push.
Guía de objetos
Starting Items
Basic sustain and vision control for laning phase.
Tangos, Clarity, Sentry Ward
Core Items
These are your essentials. Arcanes for mana, Blink for initiation, and Aether Lens for safer spellcasting range.
Arcane Boots, Blink Dagger, Aether Lens
Situational Items
Build these for survival and utility. Force Staff for repositioning, Glimmer for defense, Ghost Scepter against physical damage. Agh's Scepter turns you into a damage machine.
Force Staff, Glimmer Cape, Ghost Scepter, Aghanim's Scepter
Guía de contra
Bueno con
Shadow Shaman excels when paired with heroes who can capitalize on his lockdown and provide follow-up damage or control. Crystal Maiden and Witch Doctor provide additional disables that synergize perfectly with Rhasta's disables, creating devastating combinations. Vengeful Spirit can provide vision and damage amplification, while Lion adds even more disable potential. Jakiro and Shadow Fiend excel at dealing damage to grouped enemies that Shackles provides. The key is heroes who need enemies to be stationary - Shadow Shaman delivers exactly that through his Hex-Shackles combo, making him an ideal support for damage dealers and teamfight initiators.
Débil contra
Shadow Shaman struggles against heroes who can neutralize his strengths or exploit his fragility. Sven, Luna, and Medusa can clear Serpent Wards instantly with their AoE abilities, making your ultimate nearly useless. Abaddon and Oracle provide powerful saves that can completely negate your lockdown combos. Chaos Knight and Phantom Lancer with their illusion armies can overwhelm your single-target focus. Axe can jump on you with Blink-Call combo, and your innate Fowl Play won't save you from Culling Blade. Necrophos also bypasses your survival mechanism with Reaper's Scythe. Heroes with 'break' effects, strong AoE damage, or instant execution spells all pose serious threats to Shadow Shaman's effectiveness.
Fuerte contra
Shadow Shaman dominates heroes who rely on mobility, escape abilities, or need to be controlled for extended periods. Mobile heroes like Storm Spirit, Ember Spirit, and Queen of Pain become easy prey when caught in your Hex-Shackles combo, as they cannot use their escape spells. Single-core lineups suffer immensely when you can remove their only damage dealer for nearly 10 seconds. Heroes that need to be held in place like Slark and Lifestealer become vulnerable when unable to use their mobility or survival abilities. Blink initiators like Axe and Tidehunter are countered by your instant Hex that can be pre-cast on their arrival. Squishy supports without escape mechanisms are completely shut down by your combo. Shadow Shaman's unmatched disable duration makes him a nightmare for heroes who rely on their abilities to survive or deal damage.