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Magic Wand
Utility · 460gold
Every spell you eat becomes a charge. Spend them all at once to stay alive.
How to actually use it
- 1
The charges are the entire item
WhyEvery charge is a small heal and mana refill. Every enemy spell and every hit you take adds one.
HowDo not spend it early. Let it stack — the fuller it is, the more the press is worth.
- 2
Save it for the moment you are being hit
WhyIt is an instant one-shot refill. Its job is pulling your health bar back from the death line.
HowPress it when you are focused, chased, or about to die. Pressing it out of combat wastes the item.
- 3
It is a reaction item, not a sustain item
WhyOne refill, then it is empty. It will not carry your lane.
HowBuy regen for the lane and keep the wand for the turnaround.
When it is the right call
✓Yes, if…
- You eat a lot of spell harassment in lane.
- You have no way to snap your health back up.
- You cannot afford a bigger defensive item.
✕No, if…
- You are a farming core who rarely takes chip damage.
- You already have reliable sustain.
- You will never remember to press it — then it is just 460 gold.
Timing
Usually 5–10 minutes. Earlier is better — its value is entirely a function of how much chip damage this game has.
Base data
- All Attributes#22 of 26 items granting all attributes+3
