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Yasha

Carry · 2,100gold

Attack speed and move speed — the front half of Manta or Sange.

How to actually use it

  1. 1

    It should never be your last item

    WhyYasha exists to carry you into Manta or Sange. It is not a late-game item.

    HowIf you are still holding only a Yasha at 21 minutes, your tempo is already behind.

  2. 2

    Attack speed plus move speed fixes 'I cannot catch them'

    WhyIt is best on agility cores who need to stay glued to a target.

    HowThe hero who can neither run nor stick benefits most.

  3. 3

    Do not sit on it to save 650 gold

    WhyThe upgrade recipe is far cheaper than buying a new item.

    HowUpgrade as soon as you can; do not hoard the 650.

When it is the right call

✓Yes, if…
  • You are an agility core who needs to chase.
  • You know you are going Manta or Sange next.
  • You want a cheap mid-game spike.
✕No, if…
  • Your hero never needs to be in melee range.
  • You intend to stay on Yasha.
  • What you lack is survival, not speed.

Timing

Usually 15–20 minutes, as the path into Manta or Sange.

Base data

  • Attack Speed#26 of 29 items granting attack speed
    +15
  • Agility#11 of 23 items granting agility
    +16
Blade of Alacrity+Band of Elvenskin→Yasha