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Yasha
Carry · 2,100gold
Attack speed and move speed — the front half of Manta or Sange.
How to actually use it
- 1
It should never be your last item
WhyYasha exists to carry you into Manta or Sange. It is not a late-game item.
HowIf you are still holding only a Yasha at 21 minutes, your tempo is already behind.
- 2
Attack speed plus move speed fixes 'I cannot catch them'
WhyIt is best on agility cores who need to stay glued to a target.
HowThe hero who can neither run nor stick benefits most.
- 3
Do not sit on it to save 650 gold
WhyThe upgrade recipe is far cheaper than buying a new item.
HowUpgrade as soon as you can; do not hoard the 650.
When it is the right call
✓Yes, if…
- You are an agility core who needs to chase.
- You know you are going Manta or Sange next.
- You want a cheap mid-game spike.
✕No, if…
- Your hero never needs to be in melee range.
- You intend to stay on Yasha.
- What you lack is survival, not speed.
Timing
Usually 15–20 minutes, as the path into Manta or Sange.
Base data
- Attack Speed#26 of 29 items granting attack speed+15
- Agility#11 of 23 items granting agility+16
