Axe
Como único sobrevivente do exército da Névoa Vermelha, Axe vive para a batalha e prospera no caos da guerra.
At a Glance
Princípios-chave
“Axe is not asking. Axe is telling. Follow these laws, and victory is not prayed for—it is taken.”
Be the Initiator
You are the spearhead. A good Blink-Call is the start of a won fight. Don't hesitate. See the opportunity, take it.
Master the Wave
The creep wave is your tool. Cut it to create pressure, draw rotations, and farm your core items faster than anyone expects.
Axe is Law
Your abilities bend the rules. Call pierces immunity, Cull defies death-prevention. Understand your power and enforce it.
Embrace the Pain
Enemies attacking you is what you want. More attacks mean more Counter Helixes. With Blade Mail, their strength becomes your weapon.
The Decisive Cut
Culling Blade is more than a kill. It's a momentum swing. A reset, a team-wide buff. Know the threshold, feel the moment, and end them.
The One-Man Army
You don't need help to create chaos. Your presence alone distorts the map. Believe in your ability to be a one-man army, and your team will follow.
Visão geral do herói
Axe é o iniciador e dominador de rotas por excelência, capaz de virar batalhas forçando lutas impossíveis ao inimigo. Sua alta regeneração base e armadura permitem cortar ondas atrás de torres e desestabilizar a fase de rotas sozinho.
O jogo do Axe gira em torno de um Berserker's Call perfeito com Blink, prendendo vários heróis enquanto Counter Helix os destrói. Um bom Call costuma ser condenação para o rival. Culling Blade não é só finalização; é declaração, buff global e um dos finais mais satisfatórios.
Prós
- Excelente iniciador com Blink Dagger
- Rotas fortes: pode cortar ondas
- Berserker's Call atravessa imunidade (BKB)
- Alto dano contra múltiplas unidades
- Culling Blade é execução poderosa
Contras
- Muito dependente de Blink Dagger
- Suscetível a kiting sem Call
- Pode sofrer mana no início
- Vulnerável a efeitos de break e dano físico forte
- Baixa mobilidade sem itens
Análise de habilidades

Berserker's Call
AtivoAxe provoca unidades inimigas próximas, forçando-as a atacá-lo enquanto ganha armadura adicional.
Notas: Ferramenta perfeita de iniciação. Use para forçar ataques enquanto o time se posiciona. A armadura extra te deixa quase invulnerável durante o taunt. Melhor com apoio próximo.

Battle Hunger
Unidade alvoEnfurece uma unidade inimiga, causando lentidão e dano ao longo do tempo até que mate outra unidade ou a duração termine.
Notas: Ótimo assédio na rota. Obriga a escolher: dano ou gastar tempo em creeps. Use em supports que não finalizam fácil para máxima pressão.

Counter Helix
PassivoAo ser atacado, Axe tem chance de girar e causar dano a todos os inimigos próximos.
Notas: Sua principal fonte de dano e farm. Fique no meio da onda para maximizar procs. Funciona perfeito com Call ao forçar ataques.

Culling Blade
Unidade alvoAxe detecta fraqueza e executa instantaneamente unidades com pouca vida.
Notas: Ultimate que muda lutas e reseta recarga ao matar. Use para garantir e reengajar. A velocidade após kills te torna muito perigoso.

Berserker's Call (Shard Upgrade)
AtivoBerserker's Call cria um anel que se expande, provocando inimigos no caminho.
Notas: O Shard aumenta muito alcance e área. O anel em expansão pega quem fica na borda do taunt. Essencial no late.

Culling Blade (Aghanim's Scepter)
Unidade alvoCulling Blade passa a ser em área (raio 300), matando múltiplos inimigos abaixo do limiar.
Notas: Transforma sua ultimate em execução AoE devastadora. Pode matar vários de uma vez, mudando lutas. A área dificulta jogar em torno do limiar.
Notas do desenvolvedor
Developer Insights
Axe é um dos iniciadores mais icônicos. Berserker's Call não é só provocação — muda lutas.
Pontos-chave:
- Posicione-se para pegar vários inimigos
- Use Blink Dagger para iniciações surpresa
- Counter Helix te mantém perigoso mesmo controlado
Axe recompensa jogo agressivo e confiante. Não tema mergulhos profundos: é onde brilha.
Estratégia de jogo
Early Game
Timeframe: 0-15 minutes Objective: Dominate the lane and secure core items Key: Use high HP regeneration to trade hits effectively; Cut creep waves between enemy T1 and T2 towers; Harass enemies with Battle Hunger; Secure last hits and deny enemy farm Items: Blink Dagger (Priority #1); Stout Shield for survivability; Tangos and healing items Tips: Position yourself to maximize Counter Helix procs; Use jungle camps when lane is pushed; Be aware of enemy gank attempts; Stack neutral camps for later farming
Mid Game
Timeframe: 15-30 minutes Objective: Initiate teamfights and control map objectives Key: Use Blink + Berserker's Call for perfect initiation; Target out-of-position enemy heroes; Force enemies to play defensively; Coordinate with team for objective control Items: Blade Mail (Core defensive item); Vanguard for tankiness; Boots of choice (Arcane/Phase) Tips: Wait for the right moment to engage; Communicate with team before initiating; Use Call to protect your carries; Take towers and Roshan after successful fights
Late Game
Timeframe: 30+ minutes Objective: Execute perfect teamfight initiation and provide utility Key: Initiate on the most critical enemy core; Survive initial burst damage; Use Culling Blade for fight-winning executions; Provide speed and armor buffs to team Items: Aghanim's Scepter (AoE Culling Blade); Heart of Tarrasque (Survivability); Shiva's Guard (Team utility) Tips: Positioning is absolutely critical; Wait for enemy cooldowns before engaging; Focus on utility over damage; Buy support items for team advantage
Dicas e estratégias
Laning & Creep Cutting
- Use right-clicks on distant enemy heroes to draw creep aggro without using mana.
- Battle Hunger is great for annoying supports, forcing them to either take CS or fail denies.
- Your high base HP regen makes creep cutting very effective, but be mindful of ranged heroes who can harass you.
Teamfight Execution
- Berserker's Call pierces BKB, making it perfect for interrupting key spells like Black Hole or Requiem of Souls.
- Use Call's high bonus armor defensively even if you don't catch anyone; it can save your life.
- After a call, you can walk or Force Staff to reposition taunted enemies into your team.
Culling Blade Mastery
- Culling Blade kills through Shallow Grave, False Promise, and Borrowed Time by dispelling them first.
- You can Cull illusions for a reset, and they die from high HP due to bonus damage.
- A quick Cull on a creep can provide the speed buff needed to escape or chase.
Guia de itens
Itens iniciais
Sustentação segura na rota e mitigação para permitir agressão cedo.
Stout Shield, Tango, Ring of Health
Itens principais
Essenciais: Blink para iniciar, Blade Mail para refletir durante Call e Phase Boots para posicionamento e armadura.
Blink Dagger, Blade Mail, Phase Boots
Itens situacionais
Adapte conforme a partida: Vanguard contra físico, Pipe contra mágico, Halberd para desarmar carries chave e Force Staff para mobilidade.
Vanguard, Pipe of Insight, Heaven's Halberd, Force Staff
Guia de contra
Good With
Axe excels when paired with heroes who can capitalize on his initiation and provide follow-up damage or control. Magnus creates devastating combos with Reverse Polarity after Berserker's Call, while Invoker can land perfect Meteor + Deafening Blast combinations on taunted enemies. Enigma benefits from Axe's ability to force enemies together for Black Hole, and Crystal Maiden can safely channel Freezing Field behind Axe's tanky presence. Pudge works excellently as both heroes can isolate targets - Axe calls, Pudge hooks fleeing enemies. Warlock and Jakiro provide AoE damage that synergizes with grouped enemies from Call. The key is heroes who need enemies to be stationary or grouped - Axe delivers exactly that through his taunt and positioning control.
Bad Against
Axe struggles against heroes who can neutralize his core strengths or exploit his weaknesses. Viper and Silver Edge carriers apply break, completely disabling Counter Helix and making Axe a sitting duck. Ursa and Lifestealer deal massive single-target physical damage that overwhelms even Axe's armor bonus during Call. Razor and Venomancer excel at kiting - they can damage Axe from range while staying outside Blink + Call range. Oracle and Abaddon provide strong dispels that can save allies from Call or remove Axe's buffs. Anti-Mage burns Axe's limited mana pool, preventing crucial Blink initiations. Phantom Assassin with high physical damage and evasion makes trading hits unfavorable. The pattern is clear: heroes with break effects, high sustained physical damage, strong kiting abilities, or powerful dispels all pose serious threats to Axe's game plan.
Good Against
Axe dominates heroes who rely on positioning, channeling, or multiple units. Illusion heroes like Phantom Lancer, Naga Siren, and Chaos Knight suffer immensely - Counter Helix cleaves through illusions while Berserker's Call forces the real hero to reveal themselves through attack animations. Channeling heroes such as Enigma (Black Hole), Crystal Maiden (Freezing Field), and Witch Doctor (Death Ward) become sitting ducks when called mid-channel. Squishy supports without escape mechanisms like Sniper, Drow Ranger, and Shadow Shaman are easy prey for Blink + Call + Culling Blade combos. Melee carries who need to get close like Juggernaut and Troll Warlord trigger Counter Helix repeatedly while being forced to attack during Call. Heroes dependent on positioning such as Invoker and Tinker lose their safety when suddenly taunted into melee range. Axe's ability to force fights, disable channeling through BKB-piercing Call, and deal AoE damage makes him a nightmare for these hero types.