Batrider
Antigamente alquimista do Gyrocopter, um acidente o fundiu a um morcego, concedendo voo e domínio sobre o fogo. Agora ele sobrevoa o campo, despejando napalm pegajoso e arrastando inimigos ao destino com seu laço flamejante.
At a Glance
Princípios-chave
“Stack napalm, fly with fire, and drag enemies to doom - through the skies comes victory for those who master the art of aerial dominance.”
Master Sticky Napalm
Your strength begins with Sticky Napalm stacking. Remember that Batrider doesn't need to turn to cast Sticky Napalm, allowing you to harass from unexpected angles. Don't just toss Napalms casually - ensure you're maintaining stacks on key targets. The difference between 2 and 4 stacks can be game-changing. Cast from fog whenever possible to avoid giving Magic Stick charges. Remember that Napalm is relevant all game long because turn speed is always important.
Control the Skies
Firefly provides unmatched mobility and vision control. Use it to scout, initiate fights, or escape dangerous situations. Pay attention to the buff icon timer to avoid getting stranded when it ends. Enemies can see your Firefly trail even when you're under Smoke, so use it wisely. Even if you die, your Firefly trail remains for its full duration, providing continued area denial and vision control.
Execute Flaming Lasso
Flaming Lasso is your game-changing ultimate. Don't feel obligated to drag targets the maximum distance - sometimes it's better to apply additional Napalm stacks or position for a teamfight. If your team is nearby or you're 1v1ing, focus on stacking more Napalm rather than dragging. Remember that sources of forced movement have no effect on a Lassoed target. Use it to isolate key threats and turn teamfights in your favor.
Optimize Initiation
Your role as an initiator requires precise timing and positioning. Use Blink Dagger to surprise enemies from unexpected angles. Stack Sticky Napalm on priority targets before engaging with Flaming Lasso. With Aghanim's Scepter, you can disrupt teamfights by removing two key threats simultaneously. Remember that good initiation can single-handedly win teamfights, so choose your moments carefully.
Maintain Vision Control
Use Firefly to maintain vision control over key areas of the map. Your ability to fly over terrain gives you unparalleled scouting potential. Keep track of enemy movements and positions to set up successful ganks and initiations. Remember that knowledge is power - the more vision you have, the better decisions you can make about when and where to engage.
Maximize Damage Output
Your damage potential comes from the synergy between Sticky Napalm and your other abilities. Remember that Smoldering Resin adds a DoT to your attacks that scales with Napalm stacks. While most item DoTs don't benefit from Napalm, Meteor Hammer and Witch Blade do. Stack Napalm before using Flamebreak or engaging with auto-attacks to maximize your damage output throughout all stages of the game.
Visão geral do herói
Batrider é um herói de inteligência que se destaca como iniciador, ganker e nuker. Sua combinação de acumulações de Sticky Napalm, mobilidade com Firefly e deslocamento com Flaming Lasso o torna uma presença formidável durante toda a partida. Ao voar sobre o terreno e tirar inimigos de posição, ele pode virar lutas sozinho.
O jogo gira em acumular Sticky Napalm para amplificar todo o dano, usar Firefly para mobilidade e visão sem igual, e iniciar perfeitamente com Flaming Lasso para isolar alvos prioritários. A habilidade inata Smoldering Resin adiciona dano por tempo que escala com os stacks de napalm, tornando até seus ataques básicos ameaçadores no late game.
Prós
- Domínio forte no início com Sticky Napalm
- Mobilidade incomparável com Firefly
- Ultimate que muda partidas com Flaming Lasso
- Excelente ganker e iniciador
- Bom dano em área com Firefly
- Eficaz contra heróis de baixa mobilidade
Contras
- Vulnerável a silêncios e desarmes
- Dependente de gestão de mana
- Fraco contra imunidade mágica
- Escape limitado sem Firefly
- Exige bom posicionamento
- Alto teto de habilidade
Análise de habilidades

Smoldering Resin
PassivaHabilidade inata que adiciona dano por tempo aos seus ataques. A duração e o dano do DoT aumentam com cada stack de Sticky Napalm no alvo.
Notas: Smoldering Resin adiciona DoT que sinergiza com Sticky Napalm. Cada stack aumenta duração e dano. Seus ataques básicos ficam perigosos com muitas acumulações. Funciona em todos os ataques, inclusive durante Firefly.

Sticky Napalm
Área alvoAplica napalm pegajoso em uma área, reduzindo a taxa de giro e amplificando dano de todas as fontes. Pode acumular até 10 vezes no mesmo alvo.
Notas: Batrider não precisa girar para lançar Napalm; assedie de ângulos inesperados. Mantenha stacks nos heróis inimigos: a diferença entre 2 e 4 muda trocas. Inimigos só ganham cargas de Magic Stick se te veem ao lançar; use a neblina quando possível. Napalm importa o jogo todo porque velocidade de giro sempre conta.

Flamebreak
Ponto alvoArremessa uma ampola volátil de napalm que explode ao impactar, causando dano e empurrando inimigos na área. Deixa uma zona em chamas que reduz velocidade.
Notas: Flamebreak é seu nuke principal e controle de área. Use para garantir abates, controlar a rota ou preparar ganks. O empurrão interrompe canalizações e reposiciona inimigos. A área em chamas dá controle extra. Também serve para empilhar acampamentos chamando aggro com o dano.

Firefly
AtivaBatrider alça voo e deixa um rastro em chamas que causa dano a quem o atravessa. Ganha movimento voador e visão desobstruída enquanto dura.
Notas: Veja o tempo do buff de Firefly para não ficar preso ao terminar. Inimigos veem seu rastro mesmo sob Smoke. Se morrer, o rastro persiste até o fim. Não causa dano ao Roshan: não confie nisso nessa luta. Use Firefly para explorar, iniciar ou escapar: a mobilidade é incomparável.

Flaming Lasso
Unidade alvoLaça uma unidade inimiga e a arrasta em direção ao Batrider. A unidade fica desabilitada e sofre dano ao longo do tempo.
Notas: Nem sempre puxe a máxima distância: se o time está perto ou é 1v1, talvez seja melhor acumular mais Napalm. Movimento forçado não afeta o alvo laçado. Com Cetro de Aghanim, dois alvos podem ser laçados; o secundário sofre menos dano e pode ignorar Linken's se não for o primário. Use Lasso para isolar ameaças e virar lutas.

Aerial Suppression (Agh's)
Unidade alvoMelhora Flaming Lasso para afetar dois alvos. O secundário também é arrastado e desabilitado, mas recebe menos dano.
Notas: Com Cetro de Aghanim, Lasso afeta dois alvos e desarma lutas. O laço secundário tem menor alcance; posicione-se bem para capturar ambos.

Firefly (Shard Upgrade)
AtivaFirefly passa a aplicar uma lentidão a quem atravessa seu rastro em chamas.
Notas: O Fragmento adiciona ~30% de slow ao rastro, dificultando fugas e reposicionamentos. Sinergiza com Napalm: inimigos mais lentos permitem mais stacks e dano seguido.
Notas do desenvolvedor
Developer Insights
Batrider é um dos iniciadores mais versáteis de Dota 2. Suas acumulações de Sticky Napalm combinadas com o deslocamento do Flaming Lasso tornam-no um terror para heróis dependentes de posicionamento.
Pontos-chave:
- Empilhe Sticky Napalm antes de entrar para maximizar o dano
- Use Firefly para mobilidade e exploração sem igual
- Flaming Lasso pode vencer lutas isolando alvos prioritários
Batrider recompensa jogo estratégico e timing preciso. Domine os céus e torne-se o playmaker que seu time precisa
Estratégia de jogo
Early Game
Timeframe: 0-15 minutes Objective: Dominate the lane with Sticky Napalm stacking and secure core items Key: Focus on stacking Sticky Napalm on enemy heroes to dominate the lane; Remember that Batrider doesn't need to turn to cast Sticky Napalm, allowing you to harass from unexpected angles; Try to cast from fog to avoid giving Magic Stick charges; Use Flamebreak to secure kills or control the lane; If playing as a jungler, use Sticky Napalm to stack neutral camps and clear them efficiently with Firefly Items: Blink Dagger (Priority #1); Magic Wand for sustain; Boots of Speed for mobility Tips: Keep 3-4 stacks of Sticky Napalm on enemy heroes at all times; Use Flamebreak to interrupt enemy spells and secure last hits; Position yourself to avoid enemy harass while maintaining napalm stacks; Coordinate ganks with your team once you have Firefly
Mid Game
Timeframe: 15-30 minutes Objective: Initiate ganks and control teamfights with Flaming Lasso Key: This is where Batrider shines as a ganker; Use Firefly to fly over terrain and surprise enemies; Stack Sticky Napalm before engaging to maximize damage output; Use Flaming Lasso to isolate key targets and drag them into your team; Pay attention to the Firefly buff timer to avoid getting stranded Items: Blink Dagger (Essential for initiation); Aghanim's Scepter (For double Lasso); Force Staff (Additional mobility) Tips: Remember that you don't always need to drag targets the maximum distance; Sometimes it's better to apply additional Napalm stacks or position for a teamfight; Use Firefly to scout enemy positions and set up ganks; Coordinate with your team before initiating with Flaming Lasso
Late Game
Timeframe: 30+ minutes Objective: Execute perfect initiations and provide team fight control Key: Use Blink Dagger + Firefly + Flaming Lasso combination for devastating initiations; With Aghanim's Scepter, you can completely disrupt enemy teamfights by removing two key threats; Position yourself carefully to maximize the effectiveness of your abilities; Maintain vision control with Firefly to scout enemy movements Items: Aghanim's Scepter (Double Lasso is game-changing); Refresher Orb (Double double Lasso); Scythe of Vyse (Additional control); Black King Bar (Protection against disables) Tips: Focus on isolating the most dangerous enemy heroes with Flaming Lasso; Use Firefly to maintain vision over key objectives like Roshan; Don't underestimate the damage from Smoldering Resin with high napalm stacks; Position yourself to survive initial burst damage before committing to fights
Dicas e estratégias
Sticky Napalm Mastery
- Batrider doesn't need to turn to cast Sticky Napalm - use this to harass from unexpected angles
- Don't just toss Napalms casually - ensure you're keeping stacks up on enemy heroes
- The difference between 2 and 4 stacks can force an enemy to eat a Tango or hide under tower
- Enemies only get Magic Stick charges if you're in vision when casting - cast from fog
- You can stack neutral camps with Sticky Napalm damage to draw aggro
- Click on an enemy hero to see how many Magic Stick/Wand charges they have
- Napalm is relevant all game long - turn speed is always important
Firefly Positioning
- Pay attention to the Firefly buff icon timer - don't get stranded when it ends
- Enemies can see your Firefly trail even when you're under Smoke
- Even if you die, your Firefly trail remains for its full duration
- Firefly doesn't deal damage to Roshan - don't rely on it for Rosh fights
- Use Firefly to scout, initiate fights, or escape dangerous situations
- Napalm synergizes with Smoldering Resin innate - adds DoT to your attacks
- Most item DoTs don't benefit from Napalm, but Meteor Hammer and Witch Blade do
Flaming Lasso Execution
- Don't feel obligated to drag someone as far as possible with Flaming Lasso
- If your team is nearby or you're 1v1ing, focus on applying more Napalm stacks
- Sources of forced movement have no effect on a Lassoed target
- With Agh's Scepter, Linken's can be bypassed on secondary Lasso target
- Primal Beast's Pulverize will cause your Lasso to go on cooldown without effect
- Kunkka's X Marks Returning a Lassoed target will immediately cancel Lasso
- Lone Druid's Spirit Bear Fetch can cancel Lasso if cast on the same target
Guia de itens
Starting Items
Standard starting items for Batrider. Mantle provides early intelligence for more spell casts. Faerie Fire offers burst healing for trades. Tangos and Clarities help with sustainability in lane. Iron Branch provides stats for a stronger early game.
Tango, Faerie Fire, Clarity, Mantle of Intelligence, Iron Branch
Core Items
Blink Dagger is essential for initiation and positioning. Aghanim's Scepter enhances Flaming Lasso to affect two targets. Aghanim's Shard adds a slow effect to Firefly. Force Staff provides additional mobility and escape. Scythe of Vyse offers additional disable and control.
Blink Dagger, Aghanim's Scepter, Aghanim's Shard, Force Staff, Scythe of Vyse
Luxury & Situational
Refresher Orb allows double Flaming Lasso for massive disruption. Octarine Core reduces cooldowns and provides spell lifesteal. Bloodstone offers mana sustainability and respawn reduction. Linken's Sphere protects against disables. Meteor Hammer synergizes well with Sticky Napalm stacks for area damage.
Refresher Orb, Octarine Core, Bloodstone, Linken's Sphere, Meteor Hammer
Guia de contra
Good With
Batrider excels when paired with heroes who can capitalize on his initiation and provide follow-up damage or control. Earthshaker creates devastating combos with Echo Slam after Batrider drags enemies together with Flaming Lasso. Magnus can land perfect Reverse Polarity on Lassoed targets for massive AoE damage. Enigma benefits from Batrider's ability to isolate key targets before setting up Black Hole. Crystal Maiden can safely channel Freezing Field behind Batrider's disruption. Jakiro provides additional AoE damage that synergizes with grouped enemies from Lasso. Tidehunter can follow up with Ravage on Lassoed targets for guaranteed follow-up control. The key is heroes who need enemies to be positioned correctly - Batrider delivers exactly that through his Lasso displacement.
Bad Against
Batrider struggles against heroes who can neutralize his core strengths or exploit his weaknesses. Juggernaut and Lifestealer with magic immunity can completely ignore Batrider's primary damage sources and control. Storm Spirit and Queen of Pain with high mobility can easily escape Batrider's initiation and outmaneuver him. Silencer and Skywrath Mage can silence Batrider, preventing crucial ability usage. Oracle and Abaddon provide strong dispels that can save allies from Flaming Lasso or remove Sticky Napalm stacks. Lina and Lion with burst damage can eliminate Batrider before he can position properly. Anti-Mage burns Batrider's limited mana pool, preventing crucial Firefly escapes. The pattern is clear: heroes with magic immunity, high mobility, silences, dispels, or burst damage all pose serious threats to Batrider's game plan.
Good Against
Batrider dominates heroes who rely on positioning, have low mobility, or need to channel spells. Low mobility heroes like Sniper, Crystal Maiden, and Drow Ranger are easy prey for Sticky Napalm stacking and Flaming Lasso isolation. Heroes with poor turn rate like Pudge and Tidehunter suffer immensely from Sticky Napalm's turn rate slow, making them helpless in fights. Position-dependent heroes such as Enigma (Black Hole), Witch Doctor (Death Ward), and Crystal Maiden (Freezing Field) become sitting ducks when dragged away by Flaming Lasso mid-channel. Heroes that group up in teamfights are vulnerable to Batrider's area damage and disruption. Heroes with limited escape abilities likeInvoker and Tinker find themselves trapped by Sticky Napalm's movement slow and Firefly's damage trail. Batrider's ability to fly over terrain, control positioning, and isolate targets makes him a nightmare for these hero types.