O Flechador de Ossos

Clinkz

No auge da guerra entre Radiant e Dire, um arqueiro hábil e leal foi transformado por magia desesperada em sentinela imortal, amaldiçoado a vagar como esqueleto flamejante.

At a Glance

Primary AttributeAgility
Primary RoleCarry / Escape / Pusher
ComplexityMedium
Princípios-chave

Princípios-chave

In death, I am reborn. In shadow, I am eternal. Master these truths, and no enemy shall escape the Bone Fletcher's wrath.

Strike from Shadow

Invisibility is not just escape - it's positioning, surprise, and psychological warfare. Use it to dictate when and where fights happen.

Hunt the Weak First

Always prioritize supports and squishy cores. Eliminate the threats to your team before engaging tankier targets.

Death Feeds Strength

Death Pact is your lifeline and power source. The right consumption can turn a losing fight into victory. Choose your feast wisely.

Patience Over Aggression

Wait for the perfect moment to strike. A patient hunter gets the kill; an impatient one becomes the prey.

Map is Your Domain

Control enemy movement through fear. Your presence should make enemies hesitant to move alone or farm aggressively.

Arrows Find Their Mark

Positioning is everything. Stay at the edge of fights, strike the key targets, then fade away. You are the ghost that haunts their nightmares.

Victory through wisdom and strength

Visão geral do herói

Clinkz é um assassino de agilidade à distância que elimina alvos isolados e pressiona o mapa com invis. Alta mobilidade e burst o tornam pesadelo para supports e cores frágeis; Skeleton Archers dão farm extra e presença nas lutas.

O jogo gira em caçar com paciência: use Skeleton Walk para se posicionar sem ser visto e descarregar burst com Strafe. Death Pact dá vida e dano para sobreviver; Tar Bomb amplifica sua saída de dano. Chave: saber quando bater e quando recuar.

Prós

  • Excellent at picking off isolated enemies
  • High mobility and escape potential with invisibility
  • Strong split pusher and map controller
  • Skeleton Archers provide farming acceleration
  • Can consume creeps for substantial stat boosts

Contras

  • Heavily countered by detection items
  • Fragile when caught without escape
  • Limited teamfight impact without proper positioning
  • Requires good map awareness and timing
  • Vulnerable to burst damage and disables

Análise de habilidades

Tar Bomb

Tar Bomb

Ponto alvo

Lança um projétil que cria área de piche, reduz velocidade e amplifica dano recebido.

Recarga: 15
Custo de mana: 80/90/100/110

Notas: Setup essencial para ganks. A amplificação sobe seu burst. Pode ser lançado em estruturas para cerco. Controle o movimento e maximize o Strafe.

Skeleton Walk

Skeleton Walk

Sem alvo

Fica invisível e ganha velocidade. Gera Skeleton Archers ao sair do invis.

Recarga: 20/19/18/17
Custo de mana: 75

Notas: Habilidade assinatura de gank/escape. Arqueiros aparecem segundo sua direção: posicione‑se. Pode ser lançada durante TP. Sincronize ganks com o CD.

Strafe

Strafe

Sem alvo

Ganha grande velocidade de ataque e pode atacar em movimento.

Recarga: 45/40/35/30
Custo de mana: 90/100/110/120

Notas: Principal esteroide de dano. Atacar em movimento é chave para perseguir/kitear. Pode ser lançado no Skeleton Walk sem quebrar o invis. Arqueiros também se beneficiam.

Death Pact

Death Pact

Unidade alvo

Consome uma unidade aliada ou neutra e ganha vida e dano conforme sua vida.

Recarga: 85/70/55
Custo de mana: 100

Notas: Habilidade que muda partidas: consome seus arqueiros, creeps ou aliados. Funciona em creeps com Glyph. Com Engulfing Step pode teleportar ao alvo. Até funciona em wards próprios para vida emergencial.

Burning Barrage (Shard Upgrade)

Burning Barrage (Shard Upgrade)

Sem alvo

Clinkz fires multiple arrows in a cone, each dealing attack damage with true strike and providing flying vision.

Recarga: 30
Custo de mana: 150

Notas: Shard upgrade provides teamfight presence and dewarding capability. Arrows have true strike and apply all attack modifiers. Works even when disarmed. The flying vision helps spot enemies on cliffs.

Notas do desenvolvedor

Developer Insights

Clinkz é o assassino hit‑and‑run por excelência. Skeleton Walk não é só invis: é controle de mapa, potencial de gank e escape em um.

Pontos‑chave:

  • Death Pact no alvo certo te torna imparável
  • Skeleton Archers estendem sua presença além do herói
  • Posicione com cabeça: você é frágil, mas com escape

Clinkz recompensa agressão calculada e paciente: golpeie isolados e suma antes da ajuda

Estratégia de jogo

Early Game

Timeframe: 0-15 minutes Objective: Farm efficiently and prepare for ganking phase Key: Focus on last hitting and denying in lane; Use Skeleton Archers to farm jungle camps; Consume jungle creeps with Death Pact for health; Avoid trades without Strafe available Items: Wraith Band for early stats; Power Treads for attack speed; Orchid components for mana regeneration Tips: Spawn Skeleton Archers strategically on cliffs for vision; Time Death Pact on large jungle creeps before ganks; Keep Skeleton Walk off cooldown for escapes; Stack camps when possible for efficient farming

Mid Game

Timeframe: 15-30 minutes Objective: Hunt isolated targets and apply map pressure Key: Gank supports and squishy cores with invisibility; Use Tar Bomb to setup kills and amplify damage; Split push lanes while team groups elsewhere; Control enemy jungle and farm efficiency Items: Orchid Malevolence (Priority ganking tool); Desolator for armor reduction; BKB against heavy disable Tips: Coordinate ganks around Skeleton Walk cooldown; Use Skeleton Archers to farm while ganking; Target enemies without escape mechanisms first; Be aware of enemy detection item timings

Late Game

Timeframe: 30+ minutes Objective: Eliminate key targets in teamfights and maintain map control Key: Focus on eliminating enemy supports first; Use invisibility for positioning advantage; Combine Strafe with damage items for burst; Split push to force rotations Items: Bloodthorn upgrade for silence and crits; Butterfly for survivability; Nullifier against defensive items Tips: Position carefully in teamfights - you're fragile; Use Death Pact on Skeleton Archers for emergency health; Consider Shard for teamfight contribution; Buy detection to counter enemy invisibility

Dicas e estratégias

Death Pact Mastery

  • You can Death Pact your own Skeleton Archers for quick health and damage boosts during fights.
  • Death Pact works on creeps protected by Glyph of Fortification or Roshan's banner.
  • Keep a sentry ward in inventory as emergency health - you can Death Pact wards you own.
  • With Engulfing Step facet, alt-cast Death Pact to control teleportation to the target.

Skeleton Archer Control

  • Skeleton Archers spawn directly left and right of your facing direction when exiting Skeleton Walk.
  • Their damage scales dynamically with your right-click damage, so they get stronger as you do.
  • Archers benefit from Tar Bomb damage amplification and Strafe attack speed.
  • Spawn them strategically on cliffs to take advantage of their 800 day/night vision.

Invisibility Optimization

  • You can cast Strafe and Death Pact during Skeleton Walk without breaking invisibility.
  • Skeleton Walk can be cast while channeling abilities like Town Portal Scroll.
  • Time ganks around your invisibility cooldown - don't engage without escape available.
  • The movement speed bonus makes you hard to catch even with detection.

Guia de itens

Starting Items

Early stats and sustain for laning phase and jungle farming efficiency.

Slippers of Agility
Tangos
Wraith Band

Wraith Band, Tangos, Slippers of Agility

Core Items

Essential for ganking: Orchid for silence and mana, Desolator for armor reduction, BKB for survivability in fights.

Orchid Malevolence
Desolator
Black King Bar

Orchid Malevolence, Desolator, Black King Bar

Situational Items

Adapt based on enemies: Nullifier for dispel, MKB for evasion, Dragon Lance for range, Bloodthorn upgrade for crits.

Nullifier
Monkey King Bar

Nullifier, Monkey King Bar, Dragon Lance, Bloodthorn

Guia de contra

Good With

Clinkz excels with heroes who provide setup, vision, or can capitalize on his picks. Magnus and Enigma create grouped enemies perfect for Burning Barrage and follow-up damage. Crystal Maiden benefits from Clinkz eliminating key threats before teamfights, while her Freezing Field works well when enemies are slowed by Tar Bomb. Invoker pairs excellently - both heroes can burst down isolated targets, and Invoker's spells complement Clinkz's assassination attempts. Chen and Enchantress provide Hellbear allies that give aura buffs when consumed by Death Pact. Pudge and Clock can isolate targets for easy Clinkz pickoffs. The key synergy is heroes who either help Clinkz get picks or benefit from the space he creates through constant threat pressure.

Bad Against

Clinkz struggles against heroes with reliable detection, strong lockdown, or area denial. Slardar and Bounty Hunter provide constant detection through their abilities, making invisibility unreliable. Zeus reveals all invisible heroes globally with Lightning Bolt, while his high magical damage threatens Clinkz's low health pool. Spectre and Storm Spirit can chase through invisibility and have gap-closing abilities. Nyx Assassin's Nyxth Sense provides true sight of nearby invisible enemies. Disruptor can trap Clinkz in Static Storm, preventing escape. Ancient Apparition provides global presence that counters Clinkz's roaming, while his Ice Blast prevents Death Pact healing. Tinker controls map movement with March and provides detection. Heroes with strong AoE like Jakiro and Sand King make positioning difficult for the fragile archer.

Good Against

Clinkz dominates squishy, immobile heroes who lack escape mechanisms or detection. Crystal Maiden, Sniper, and Invoker are prime targets - they have high damage but low mobility and health, making them easy prey for invisible ganks. Shadow Shaman and Witch Doctor are vulnerable while channeling their ultimates. Drow Ranger loses her passive when Clinkz gets close, while her low health makes her an easy target. Tinker becomes vulnerable while channeling Rearm. Nature's Prophet can be caught while split pushing. Anti-Mage early game is susceptible before getting tankier items. Pudge is slow and predictable, making him easy to kite with Strafe. The pattern is clear: heroes who are squishy, have poor mobility, lack instant escapes, or are frequently isolated are perfect targets for Clinkz's hit-and-run assassination style.

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