The Keen

Sniper

Kardel Sharpeye was born deep within the mountainous valleys of Knollen, where the dwarven people had lived for centuries. From a young age, he showed an uncanny ability with firearms, and his keen eyesight made him the perfect candidate for the elite sharpshooter unit.

At a Glance

Primary AttributeAgility
Primary RoleCarry / Nuker
ComplexityHigh
Princípios-chave

Princípios-chave

Distância é segurança, precisão é poder. Domine estas verdades e a vitória será inevitável.

Mantenha a distância

Your power is in your distance. Every step closer is a step toward death. The farther you are, the safer and more effective you become.

Domine a dança

The Sniper Shuffle isn't just movement—it's rhythm. Advance, strike, retreat. Make enemies frustrated, make them desperate, make them mistakes.

Visão é vitória

What you see, you can kill. Use Shrapnel, use Assassinate, use your superior night vision. Information is your greatest weapon.

Paciência mata

You're not an initiator. You're a finisher. Wait for the chaos, find the angles, pick the targets. Let others create openings; you exploit them.

Cada tiro importa

Each attack can proc Headshot, each Headshot can turn a fight. Position for maximum effectiveness, time your attacks perfectly.

Adaptar ou morrer

If they come close, you escape. If they stay far, you dominate. Your build must match the threat. Pike for mobility, Silver Edge for invisibility, Butterfly for evasion.

Victory through wisdom and strength

Visão geral do herói

Sniper is the ultimate glass cannon carry, capable of dealing devastating damage from extreme range while remaining frustratingly out of reach for most enemies. His passive Headshot ability provides regular stuns and bonus damage, making him a constant threat in any engagement.

His gameplay revolves around perfect positioning and the 'Sniper Shuffle' - the dance of moving in to attack and backing out to safety. With Take Aim providing incredible range and Assassinate offering guaranteed damage plus utility, Sniper excels at sieging high ground and picking off key targets from across the map.

Prós

  • Extreme attack range with Take Aim
  • Headshot provides regular mini-stuns and damage
  • Assassinate provides true sight, vision, and kill resets
  • Excellent tower sieging capabilities
  • High burst damage from range

Contras

  • Extremely fragile and squishy
  • Vulnerable to gap-closing heroes
  • Poor mobility without items
  • Struggles against invisibility and high movement speed
  • Low base movement speed

Análise de habilidades

Shrapnel

Shrapnel

Ativa

Dispara uma bola com estilhaços ao ar que explode e cobre a área alvo. Unidades inimigas na área recebem dano e lentidão.

Recarga: 13
Custo de mana: 60

Notas: Provides vision and slows enemies in an AoE. Multiple casts on the same area don't stack. Use for vision during high ground sieges or to catch escaping enemies. Don't underestimate the zoning potential.

Headshot

Headshot

Passiva

Sniper aumenta seu dano a cada disparo. Ocasionalmente lança uma bola que atordoa e causa dano em pequena área.

Notas: Your main damage source. The mini-stuns interrupt channeling and can chain-stun enemies. With Take Aim, you can activate it to guarantee a Headshot proc on your instant attack from Assassinate.

Take Aim

Take Aim

Passiva

Sniper aumenta seu alcance de ataque. Ao ativar, concede velocidade de ataque e garante proc de Headshot.

Notas: The active can be used to prevent Rubick from stealing your better spells. The guaranteed Headshot proc is perfect for maximizing Assassinate damage. The range bonus is what makes Sniper so effective at sieging.

Assassinate

Assassinate

Ativa

Sniper fixa um alvo inimigo e dispara um tiro devastador que causa grande dano. Fornece true sight no alvo.

Recarga: 12/10/8
Custo de mana: 175/275/375

Notas: The cooldown refreshes on any kill, not just from Assassinate. Gives true sight and shared vision. You can cancel the cast animation with stop key. The instant attack applies attack modifiers and ignores disarms.

Concussive Grenade (Shard Upgrade)

Concussive Grenade (Shard Upgrade)

Ativa

Dispara uma granada concussiva que empurra inimigos em área e os atordoa temporariamente.

Recarga: 20
Custo de mana: 100

Notas: The self-knockback can be used to traverse cliffs or escape Kinetic Field. The stun can cancel channels and disable enemies. Cannot be cast when rooted or leashed.

Assassinate (Aghanim's Scepter)

Assassinate (Aghanim's Scepter)

Ativa

Assassinate agora atravessa imunidade a feitiços e reduz a resistência mágica do inimigo durante sua duração.

Recarga: 12/10/8
Custo de mana: 175/275/375

Notas: Makes you deadly against BKB-piercing targets. The magic resistance reduction makes your entire team's magic damage more effective. Essential against heroes who rely on Black King Bar.

Developer's Notes

Developer Insights

Sniper is the quintessential glass cannon - devastating from range but extremely vulnerable up close. His Assassinate ultimate is not just a kill spell; it's a strategic tool that provides vision, true sight, and can break channels.

Key Insights:

  • Master the Sniper Shuffle - the art of positioning and repositioning
  • Take Aim provides more than just range - use it to prevent spell steals
  • Assassinate resets on any kill, making you deadly in teamfights

Sniper rewards precision positioning and map awareness. Your survival depends on staying at the edge of fights where you're safe but effective!

Estratégia de jogo

Início de jogo

Timeframe: 0–15 minutos Objective: Dominar o Sniper Shuffle e garantir farm Key: Pratique o posicionamento e reposicionamento; Use Headshot para assediar e garantir últimos golpes; Fique no alcance máximo para evitar agressão; Use Shrapnel para visão quando necessário Items: Power Treads (prioridade #1); Dragon Lance para alcance extra; Magic Wand para sustain Tips: Sniper Shuffle: avançar, atacar com Headshot, recuar, repetir; Use sua visão noturna superior (1400 vs 800) a seu favor; Cuidado com gankers inimigos — você é muito vulnerável; Pratique cancelar animações para melhorar a eficiência

Meio de jogo

Timeframe: 15–30 minutos Objective: Participar de lutas a distância segura e farmar eficientemente Key: Posicione-se na borda dos teamfights; Use Assassinate para eliminar alvos de pouca vida; Foque em farm enquanto contribui nas lutas; Use Shrapnel para controle de visão Items: Hurricane Pike (ferramenta essencial de posicionamento); Daedalus para escalar dano; Manta Style para dissipações Tips: Esteja sempre a alcance máximo das lutas; Use Assassinate para reiniciar recargas nos abates; Não tenha medo de usar Pike ofensivamente para empurrar inimigos; Aproveite seu alcance para sitiar torres com segurança

Fim de jogo

Timeframe: 30+ minutos Objective: Causar máximo dano permanecendo vivo Key: Posicione-se perfeitamente nos teamfights; Foque alvos-chave com Assassinate; Use itens defensivos e ofensivos; Mantenha controle de visão com Shrapnel Items: Butterfly for evasion and damage; Satanic for survivability; Silver Edge for break effect Tips: One good positioning mistake can lose the game; Use Assassinate strategically - the cooldown reset is invaluable; Consider buying defensive items over damage if getting focused; Your role is often to clean up fights rather than initiate

Dicas e estratégias

Positioning & The Sniper Shuffle

  • Master the Sniper Shuffle: advance until in range, pop enemies with attacks until Headshot procs, retreat to safety, repeat.
  • You have higher than average night vision (1400 vs 800) - use this advantage at night when enemies can't see you as well.
  • Use Shrapnel to provide vision during high ground sieges when creeps are dead.
  • Remember that Tier 1 towers never have backdoor protection - you can sneak quick kills without creep waves.

Assassinate Mastery

  • Assassinate cooldown refreshes on ANY kill, not just from Assassinate itself.
  • The spell gives true sight and shared vision during cast and until projectile connects.
  • You can cancel the long cast animation with the stop key.
  • The instant attack from Assassinate ignores disarms and applies attack modifiers.
  • Activate Shadow Blade/Silver Edge AFTER launching the projectile to get backstab damage.

Advanced Techniques

  • Use Take Aim's active to prevent Rubick from stealing your better spells.
  • Activate Take Aim before Assassinate projectile lands to guarantee Headshot proc.
  • Aghanim's Shard Concussive Grenade self-knockback can help you traverse cliffs.
  • Nullifier dispels Force Staff buff but Hurricane Pike still provides some distance when Nullified.
  • The Aghanim's Shard grenade counts as a disable and can cancel channels.

Guia de itens

Itens iniciais

Agilidade para últimos golpes, sustain para sobreviver na rota e status para eficácia inicial.

Slippers of Agility
Tangos
Iron Branch

Slippers of Agility, Tangos, Iron Branch

Itens principais

Hurricane Pike para posicionamento e fuga, Daedalus para grande dano, Manta para dissipações e mobilidade.

Power Treads
Magic Wand
Dragon Lance

Dragon Lance -> Hurricane Pike, Daedalus, Manta Style

Itens situacionais

Silver Edge por invisibilidade e break, Nullifier contra dissipações, Butterfly por evasão e dano, Satanic por roubo de vida.

Hurricane Pike
Silver Edge

Silver Edge, Nullifier, Butterfly, Satanic

Guia de contra

Bom com

Sniper excels when paired with heroes who can create space and control enemy positioning. Shadow Shaman and Crystal Maiden provide disables that let Sniper safely DPS from range. Enigma and Dark Seer can group enemies together, making them perfect targets for Sniper's area damage. Pudge can hook enemies into Sniper's range, while Warlock and Jakiro provide additional lockdown. Heroes who can initiate or create distractions are invaluable - they draw enemy attention while Sniper does his work from the backline. The key is heroes who can either protect Sniper's positioning or create opportunities for him to deal damage safely.

Fraco contra

Sniper struggles against heroes who can close distances quickly or neutralize his range advantage. Phantom Assassin and Riki can burst Sniper down before he can react, especially with Blink Strike and Smoke. Storm Spirit and Spirit Breaker have gap-closing abilities that bypass Sniper's range. Anti-Mage can burn mana and blink onto Sniper. Viper and Clinkz can destroy Sniper with sustained damage. Heroes with break effects like Silver Edge carriers can disable Take Aim's range bonus. Invoker with Sun Strike can kill Sniper from anywhere. The pattern is clear: mobile heroes, invisible threats, and heroes who can remove Sniper's key advantages all pose serious threats.

Forte contra

Sniper dominates heroes who are slow, immobile, or reliant on channeling. Crystal Maiden, Witch Doctor, and Enigma are perfect targets as their channeling spells are easily interrupted by Headshot mini-stuns or Assassinate. Pudge struggles to approach without being repeatedly shot. Sniper excels against other ranged carries who lack mobility like Drow Ranger or Lina. Juggernaut without Blade Fury is vulnerable to constant harassment. Templar Assassin without Blink Dagger struggles to close the distance. Heroes who need to stand still or have predictable movement patterns are Sniper's favorite targets. His range advantage allows him to safely harass and pick off heroes who cannot quickly close distances or become invisible to escape.

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