Wisp

IO

Древняя и загадочная сущность чистого света, IO странствует между измерениями, находя смысл в узах, которые он создаёт с смертными героями.

Краткий обзор

Основной атрибутuniversal
Основная рольСаппорт / Контроль / Эскейп
СложностьНизкая
Ключевые принципы

Ключевые принципы

IO is not just a hero; it's a bond, a connection, a promise that no ally fights alone. Follow these laws, and victory becomes inevitable.

Choose Your Partner Wisely

You are defined by your tethered ally. Choose well, communicate clearly, and become unstoppable together.

The Global Threat

Relocate makes the whole map your playground. Your presence should haunt the enemy's every move.

Position is Everything

Your life depends on perfect positioning. Close enough to help, far enough to survive. Master this balance.

Timing is Life

Every Relocate is a commitment. Every ability has perfect timing. Sense these moments and execute without hesitation.

Enable, Don't Kill

Your power flows through others. You are the amplifier, the enabler, the force that makes good players great.

The Bond is Unbreakable

When you tether to an ally, you become one unit. Share their triumphs, survive their mistakes, and emerge victorious together.

Victory through wisdom and strength

Обзор героя

IO — идеальный саппорт‑энейблер, сущность чистого света, образующая симбиотические связи с союзниками и превращающая их в машины для тимфайтов. В отличие от обычных саппортов, сила IO — усиливать одного ключевого героя через реген Tether, скорость атаки Overcharge и глобальную мобильность Relocate.

IO's gameplay revolves around choosing the right core partner and playing as their personal enhancement system. Tether provides sustain and overheal, Overcharge grants damage amplification, and Spirits offer both damage and vision. Relocate is your ultimate tool - a global mobility spell that can save allies, initiate ganks, or secure objectives across the map. Success requires perfect communication, positioning awareness, and understanding your carry's power spikes.

Плюсы

  • Global presence with Relocate
  • Excellent sustainability through Tether
  • Strong damage amplification with Overcharge
  • Visually unique and hard to target
  • Can save allies from impossible situations
  • Works great with one competent core partner

Минусы

  • Highly dependent on team coordination
  • Extremely vulnerable when caught alone
  • Requires excellent game sense and positioning
  • Relatively weak without a good tether target
  • Relocate requires perfect timing and communication
  • Can be completely negated by proper counter-play

Анализ способностей

Tether

Tether

Переключаемая

IO соединяется с союзной единицей, разделяя реген и давая бонус скорости обеим единицам.

Перезарядка: 12
Мана: 40

Примечания: Скорость копируется от цели, баффы отдавайте союзнику, а не IO. Дальность 900; если дальше 700, IO смещается к 300. Урон Tether работает по крипам, нейтралам и Рошану. Может попадать по невидимым героям.

Spirits

Spirits

Активная

IO призывает пять духов, вращающихся вокруг него, наносящих урон при касании и замедляющих врагов.

Перезарядка: 120/110/100/90
Мана: 120

Примечания: Кастуйте за ~15 секунд до Relocate, чтобы перекастить в ганг. Активируйте на фонтане — бесплатный прокаст перед ТП. С Aghanim's можно вручную взрывать духов для бурста. Во вращении духи вижен не дают, но дают при взрыве на героях.

Overcharge

Overcharge

Переключаемая

IO и связанный союзник получают бонус скорости атаки и урона, ценой постепенной потери здоровья.

Перезарядка: 2
Мана: 25/30/35/40

Примечания: Бафф работает на не‑героев (Spirit Bear, голем Warlock, осадные крипы). Включайте аккуратно — потеря ХП ощутима. Идеально для буста урона керри в ключевые моменты.

Relocate

Relocate

Активная

IO временно телепортирует себя и связанного союзника в любую точку карты, затем возвращается через 12 секунд.

Перезарядка: 130/110/90
Мана: 100

Примечания: Двойной клик — цель фонтан. Дает летающий вижен в точке назначения во время задержки. Прерывается дизейблом/банишем и рядом заклинаний. Возврат возможен спустя 3 сек. Используйте вижен для создания окон и проверки Рошана.

Tether (Aghanim's Scepter)

Tether (Aghanim's Scepter)

Активная

Tether можно кастовать на любую союзную единицу и поддерживать вне диапазона. Вне дальности дополнительно тратит ману в секунду.

Перезарядка: 12
Мана: 40

Примечания: Aghanim's позволяет держать связь на любом расстоянии — глобальные ганги становятся гибкими. Потеря маны ощутима, но оправдана ради связи с керри по всей карте.

Заметки разработчика

Developer Insights

IO — квинтэссенция командной игры вокруг одной ключевой связи с кор‑союзником. Успех полностью зависит от координации и взаимопонимания между вами и выбранным партнёром.

Ключевые мысли:

  • Достаточно ОДНОГО компетентного тиммейта
  • Тайминги Relocate требуют идеальной коммуникации
  • Spirits лучше предкастить перед гангами
  • Позиционирование Tether решает всё — близко, но не слишком

IO ценит креатив, чтение игры и чувство таймингов. Ваша ценность — сделать керри неудержимым через идеальное позиционирование и стратегические Relocate.

Игровая стратегия

Early Game

Timeframe: 0-15 minutes Objective: Choose core partner and enable through tether Key: Identify your main carry and stay tethered; Use Spirits for harassment and farm assistance; Position safely but close enough for tether range; Look for Relocate opportunities when your carry gets advantage Items: Arcane Boots (Mana management); Magic Wand (Burst sustain); Tranquil Boots (Map mobility) Tips: Stay tethered to your carry during laning for free regen; Use Spirits to secure ranged creep kills; Keep track of gank timing for potential Relocate saves; Communicate your Relocate cooldown to team

Mid Game

Timeframe: 15-30 minutes Objective: Execute Relocate ganks and teamfight coordination Key: Set up Relocate ganks with your core partner; Use flying vision from Relocate for objectives; Maintain tether during teamfights for maximum sustain; Save Relocate for crucial moments - kills or saves Items: Force Staff (Positioning utility); Aghanim's Scepter (Global tether); Glimmer Cape (Enemy save potential) Tips: Spirits should be pre-cast before Relocate ganks; Always ask permission before Relocating allies; Use tether range to stay safe while supporting; Watch for enemy disables that can interrupt Relocate

Late Game

Timeframe: 30+ minutes Objective: Win fights through perfect positioning and timing Key: Win engagements through Relocate positioning; Keep your carry alive at all costs; Use vision from Relocate for Roshan control; Adapt positioning based on enemy disables Items: Boots of Travel (Global presence); Scythe of Vyse (Disable for saves); Shiva's Guard (Survivability) Tips: Late game Relocate positioning is game-winning; Coordinate with team for multi-hero Relocations; Be aware of enemy Black King Bars; Save Relocate for opposite key times of enemy cooldowns

Советы и стратегии

Tether Mastery

  • When IO is over 700 units away, it moves to 300 units from target automatically.
  • Tether DPS works on creeps, neutrals, and even Roshan for extra damage and attack speed slow.
  • IO copies movement speed from tethered target - so buffs go on the ally, not IO.
  • Can hit invisible heroes, useful for detecting position.

Relocate Timing

  • Cast Spirits ~15 seconds before Relocating so you can cast them again mid-gank.
  • Double-tap Relocate to automatically target fountain.
  • Provides flying vision around destination during delay.
  • Can be interrupted by disables - save tether for last second when escaping.

Advanced Tactics

  • Activate Spirits in fountain before TPing for free cast duration.
  • With Agh's Scepter, manually explode Spirits for quick burst damage.
  • Tether+Overcharge can buff non-hero units like Spirit Bear or siege creeps.
  • Can start channeling TP while flying to Tether target for quick escapes.

Гайд по предметам

Starting Items

Maximize sustain and survivability in early laning. Faerie Fire provides emergency escape when caught out.

Tango
Clarity
Faerie Fire

Tango, Clarity, Faerie Fire

Core Items

Arcane for mana sustain, Wand for burst charges, either Tranquil for map mobility or Arcane for team mana. Boots choice depends on playstyle.

Arcane Boots
Magic Wand
Tranquil Boots

Arcane Boots, Magic Wand, Tranquil Boots

Situational Items

Agh's for global tether, Force for positioning, Glimmer for invisibility saves, Aether for spell range. Adapt based on enemy composition.

Aghanim's Scepter
Force Staff

Aghanim's Scepter, Force Staff, Glimmer Cape, Aether Lens

Контргайд

Good With

IO excels with heroes who can maximize Relocate ganks and benefit from Tether's sustain. Phantom Assassin becomes a nightmare with Relocate positioning and Overcharge damage amplification. Ursa and Ember Spirit can delete targets when delivered by Relocate. Lone Druid benefits from both Tethered sustain on the Druid and Overcharge on the Spirit Bear. Huskar and Sven gain immense power from attack speed bonuses. The ideal partners are heroes who need positioning help, have high damage output when properly positioned, or can snowball from early ganks. IO's value comes from enabling one core to become unstoppable through perfect support coordination.

Bad Against

IO struggles against heroes who can disrupt the core gameplay or punish positioning mistakes. Antimage burns IO's limited mana pool, preventing crucial spellcasting. Nyx Assasin can burst IO down before Relocate triggers and Carapace prevents damage. Slardar and Bloodseeker reveal IO's position and prevent escapes. Spirit Breaker charges across the map to find isolated IO. Silences like Skywrath and Death Prophet prevent Relocate casts. Stun locks from heroes like Lion and Shadow Shaman can interrupt Relocate at critical moments. High burst damage heroes like Lina and Tiny can kill IO before any reaction. The counters focus on preventing IO's core functions - mana management, positioning, and Relocate execution.

Good Against

IO dominates heroes who rely on positioning, have poor mobility, or are vulnerable to ganks. Sniper, Drow Ranger, and Crystal Maiden are easy targets for Relocate ganks with their low mobility. Channeling heroes like Witch Doctor, Enigma, and Shadow Fiend become helpless when Relocated onto. Position-dependent heroes like Tinker and Invoker lose effectiveness when suddenly forced to fight. Split pushers like Nature's Prophet and Terrorblade can be caught off guard. Squishy supports without escape mechanisms are prime targets. IO's ability to deliver a core hero anywhere on the map makes him a nightmare for heroes who rely on being at the right place at the right time. The global presence and unexpected ganks can completely disrupt enemy strategies and create insurmountable pressure through constant threat of Relocate.

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