The Geomancer

Meepo

Five are stronger than one. Divided They Stand, united they fall, where there is one Meepo, expect to see more as they Poof towards each other for aid.

At a Glance

Primary AttributeAgility
Primary RoleCarry / Nuker / Disabler / Escape
ComplexityHigh

Core Principles

Five minds, one purpose. Each shovel strikes together, each enemy falls together. This is not chaos - this is perfect harmony.

Divide and Conquer

Spread your Meepos across the map. Efficiency comes from parallelism, not concentration. Each clone should have its own purpose and lane.

The Poof Equation

Damage multiplies with coordination. Every additional Meepo in a Poof chain exponentially increases your killing power. Master the sequence, control the battlefield.

Vision is Victory

Earthbind is more than control - it's information. Every net reveals the unseen. Know where your enemies are, and you'll always be one step ahead.

Survival through Multiplication

One weakness becomes five strengths. While all Meepos share death, they also share survival. Use MegaMeepo when one must save others.

The Golden Rule of Micro

Never let all Meepos die together for one objective. Know when to sacrifice a clone to save the team. One retreat can prevent total annihilation.

Environmental Harmony

The world is your toolkit. Use terrain, runes, and buffs intelligently. Each advantage, no matter how small, compounds across five units.

Victory through wisdom and strength

Hero Overview

Meepo is a unique agility carry who creates clones of himself at levels 4, 8, and 12, effectively controlling up to five heroes with shared abilities and experience. This unique mechanic allows for unprecedented farming efficiency and overwhelming teamfight presence when executed properly.

Meepo's gameplay revolves around micro-managing multiple identical clones across the map, using Poof for both damage and positioning, Earthbind for control, and Geostrike for sustained damage. The Aghanim's Scepter MegaMeepo ability can temporarily merge all clones into a single powerful unit, providing both offensive and defensive advantages.

Pros

  • Fastest farming hero with good micro
  • Massive burst damage with Poof combos
  • Can control multiple lanes simultaneously
  • Earthbind provides vision and disable
  • Aghanim's Scepter versatility
  • Great at picking off isolated targets

Cons

  • Highest mechanical difficulty in the game
  • Extremely vulnerable to area effects
  • When one Meepo dies, all die
  • Requires constant attention management
  • Weak against single-target lockdown
  • Susceptible mana issues early game

Ability Analysis

Earthbind

Earthbind

Target Ground

Tosses a net that immobilizes enemy units and prevents them from becoming invisible for 2 seconds.

Cooldown: 10/8/6/4
Mana Cost: 75

Notes: Projectile provides flying vision while traveling. Can root invisible targets and grants shared vision over affected units. Essential for setting up Poof combos and preventing escapes.

Poof

Poof

Active

Deals damage in a small area around the targeted Meepo, both where they start and arrive.

Cooldown: 12/10/8/6
Mana Cost: 80

Notes: Damage is dealt at both departure and destination. Can Poof to illusions and other Meepos. Primary damage source and mobility tool. Chain multiple Poofs for massive burst damage.

Geostrike

Geostrike

Passive

Meepo enchants his weapon with elemental earth, causing his attacks to slow enemy movement speed and deal damage over time. Stacks with other Meepos.

Notes: Each Meepo contributes to the stack, making them incredibly dangerous when attacking together. Essential for chasing and sustained damage in teamfights.

Divided We Stand

Divided We Stand

Passive

Meepo summons clones of himself that can earn experience and gold, but share items. Clones gain extra attributes and respawn independent of the original.

Notes: Creates additional Meepos at levels 4, 8, 12. All Meepos die when any clone dies. Each clone has independent respawn timers except the primary. Split experience equally among all Meepos in range.

Dig (Aghanim's Shard)

Dig (Aghanim's Shard)

Active

Meepo digs underground, becoming untargetable while slowly gaining health over 3 seconds.

Cooldown: 25
Mana Cost: 75

Notes: Cannot be used while rooted or leashed. Each Meepo can dig independently. Great for avoiding burst damage and combo initiation.

MegaMeepo (Aghanim's Scepter)

MegaMeepo (Aghanim's Scepter)

Active

Meepo absorbs all other Meepos, gaining bonus damage and armor for 12 seconds.

Cooldown: 130/110/90
Mana Cost: 125

Notes: Secondary Meepos become invulnerable and stand on primary's head. Can save clones from certain death effects. Backpack Agh's to immediately cancel and free clones. Inherited from previous nerf where MegaMeepo's damage output and armor bonus were reduced by 25%.

Developer's Notes

Developer Insights

Meepo is arguably the most micro-intensive hero in Dota 2, rewarding players with exceptional multi-tasking skills. His Divided We Stand passive creates copies that share experience and abilities, making him potentially the fastest farming hero when mastered.

Key Insights:

  • Always keep at least one Meepo farming while others engage
  • Poof combos are your primary damage source
  • Earthbind provides vision and can reveal invisible targets
  • Aghanim's MegaMeepo can save clones from certain death

Meepo isn't just about micro - it's about macro management. Your success depends on keeping all Meepos productive and alive simultaneously.

Game Strategy

Early Game

Timeframe: 0-15 minutes Objective: Secure levels 4-8 and establish farming patterns Key: Stay safe until clone spawns at level 4; Use secondary clone to stack camps while main farms; Harass with Earthbind + auto attacks; Keep clones in separate XP ranges when safe Items: Null Talisman (Mana regen); Power Treads (Stat switching); Blink Dagger (Priority) Tips: Keep one Meepo near fountain for safety; Use Earthbind to secure runes; Stack camps with secondary Meepos; Be extremely cautious - one death loses all

Mid Game

Timeframe: 15-30 minutes Objective: Control multiple lanes and participate in teamfights Key: Split Meepos across jungle lanes; Use Poof combos for ganks; Maintain map pressure with multiple units; Secure objectives with coordinated assaults Items: Blink Dagger (Essential for positioning); Wraith Bands (Stats efficiency); Aghanim's Scepter (If snowballing) Tips: Always keep one Meepo safe from full 5-man fights; Use smart multi-unit cast console command; Rotate damaged Meepos to fountain; Coordinate Earthbind nets for maximum coverage

Late Game

Timeframe: 30+ minutes Objective: Execute teamfight combos and maintain dominance Key: Master Poof chain combos; Use MegaMeepo strategically; Maintain vision with Earthbind; Isolate and eliminate key targets Items: Scythe of Vyse (Single-target lockdown); Eye of Skadi (Ultimate stats); Aghanim's Scepter (Standard core) Tips: Save clones with MegaMeepo from certain death; Use Earthbind to reveal invisible targets; Focus fire on one target at a time; Be prepared to sacrifice one Meepo to win fights

Tips & Strategies

Multi-Unit Management

  • Enable dota_player_smart_multiunit_cast true for seamless ability casting across clones.
  • Use control groups: 1 for main hero, 2 for all clones, 3-6 for individual Meepos.
  • Always keep one Meepo farming independently of team engagements.
  • Rotate damaged Meepos to fountain while maintaining pressure on map.

Poof Mastery

  • Max damage Poof combo: Earthbind → Blink → All Meepos Poof onto target.
  • Poof damage stacks - multiple Meepos arriving at same location multiplies damage.
  • Use Poof to escape by targeting distant friendly Meepos.
  • Each Poof deals damage at both departure and arrival points.

Aghanim's Scepter Tactics

  • MegaMeepo can save clones from Batrider's Lasso and Doom's Doom.
  • Backpack Agh's to immediately cancel MegaMeepo as an escape mechanism.
  • Works against Winter Wyvern's Winter's Curse and Disruptor's Static Field.
  • Shield runes picked up during MegaMeepo transfer to primary Meepo after duration.

Item Guide

Starting Items

Mana sustain for early Poof usage, with stats that benefit all Meepos equally.

Null Talisman
Tangos
Clarity

Null Talisman, Tangos, Clarity

Core Items

Treads for stats switching, Blink for initiation/positioning, Wraith Bands for cheap stats across all Meepos.

Power Treads
Blink Dagger
Wraith Band

Power Treads, Blink Dagger, Wraith Bands

Situational Items

Agh's for MegaMeepo utility, Hex for single-target lockdown, Orchid for silence and damage amplification.

Aghanim's Scepter
Scythe of Vyse
Orchid Malevolence

Aghanim's Scepter, Scythe of Vyse, Orchid Malevolence

Counter Guide

Good With

Meepo excels with heroes who provide vision, control, and follow-up damage. Chen and Enchantress can stack camps while Meepo farms, creating perfect gold lead opportunities. Visage provides additional unit control to overwhelm enemies, while Disruptor can lock down areas for Meepo's multi-target damage. Earthshaker creates devastating combos with Echo Slam against grouped enemies that Meepo forces together. Oracle provides powerful healing and protection for individual Meepos, while Winter Wyvern can save endangered clones. The key is heroes who either multiply Meepo's effectiveness with additional units or provide the defensive support Meepo desperately needs.

Bad Against

Meepo crumbles against area disruption and single-target focus. Earthshaker and Sand King can delete entire Meepo squads with single ultimates. Legion Commander and Pudge can isolate and kill clones before they can Poof to safety. Winter Wyvern forces Meepos to attack each other with Winter's Curse, creating internal conflict. Grimstroke thrives with all abilities except Phantom's Embrace being devastating against Meepo. Bounty Hunter tracks individual Meepos, multiplying gold rewards. Elder Titan gains massive buffs by running over multiple Meepos with his Spirit. Area silences from heroes like Silencer or Skywrath Mage completely shut down Meepo's escape mechanisms. The pattern is clear: heroes with massive AoE damage, strong single-target lockdown, or abilities that multiply against multiple units pose the greatest threats to Meepo's multi-unit survival strategy.

Good Against

Meepo dominates heroes who rely on positioning, single-focus, or cannot handle multiple threats. Illusion heroes like Phantom Lancer and Chaos Knight find their multi-unit advantage neutralized - Geostrike stacks become overwhelming while Earthbind prevents escape. Channeling heroes such as Enigma (Black Hole) and Crystal Maiden (Freezing Field) become easy targets because Earthbind pierces BKB and interrupts channels. Carries without escape mechanisms like Sniper and Drow Ranger are vulnerable to Earthbind + Poof combos. Junglers who need time to farm, like Lifestealer or Ursa, find their jungle contested by multiple Meepos. Heroes dependent on perfect positioning like Tinker can't maintain distance against multiple coordinated threats. Single-target gankers like Bounty Hunter struggle because they can only isolate one Meepo while others swarm in. Meepo's ability to overwhelm single targets with coordinated multi-unit damage makes him a nightmare answer to heroes who rely on isolation or positioning to succeed.

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