Queen of Pain
A creature of the void, Akasha derives sadistic pleasure from the suffering of others. Her mastery of teleportation and sonic destruction makes her a terrifying presence on any battlefield.
At a Glance
Core Principles
“Pain is beauty, and beauty is pain. Follow these principles, and every strike will be a masterpiece.”
Strike with Purpose
Every Blink must mean something. Every combo should result in a kill. Your mobility is your weapon—don't waste it on meaningless movement.
Know Your Enemy
Understand their cooldowns, their abilities, their escape routes. QoP thrives on information—track what's available to your opponents.
The Art of Deception
Animation cancels, fake-outs, baiting—psychological warfare is half the battle. Make enemies waste resources on your teases.
Maintain Presence
QoP control the map through threat alone. Be seen where they fear you most, then strike where they feel safe.
Wave Control
Sonic Wave isn't just damage—it's positioning control. Interrupt crucial abilities, scatter formations, create chaos.
Embrace the Pain
Sometimes you need to take damage to deal damage. Bondage makes you a deadly trade partner—learn to punish aggressors.
Hero Overview
Queen of pain dominates the mid lane with her high mobility and magical damage output. Her ability to appear and disappear at will makes her one of the hardest heroes to pin down, while her combination of damage-over-time and instant burst can eliminate targets before they can react.
Success with Queen of Pain revolves around efficient farming, aggressive ganking, and flawless teamfight positioning. Blink provides exceptional mobility, Shadow Strike softens targets, Scream of Pain deals AoE damage, while Sonic Wave serves as both execution tool and teamfight disruptor.
Pros
- Exceptional mobility with Blink
- High burst damage potential
- Strong laning phase with Shadow Strike
- Excellent ganker and split-pusher
- Can farm and fight simultaneously
Cons
- Extremely squishy and vulnerable when Blink is on cooldown
- Mana-intensive abilities require careful management
- Relatively low base movement speed
- Struggles against high magic damage
- Dependent on positioning for effectiveness
Ability Analysis

Shadow Strike
Target UnitQueen of Pain launches a dagger that slows and deals damage over time, with an initial burst of damage.
Notes: Use stop-cancel animation to bait enemy defensive spells. Aghanim's Scepter turns this into AoE that bypasses Linken's and hits units in fog/un-targetable. The projectile can be disjointed. Damage ticks are predictable—use bottle sips or armlet toggles to survive.

Blink
ActiveQueen of Pain teleports to a target location.
Notes: Your primary mobility and escape tool. Use for initiation only when certain of advantageous outcome. Watch Blink animation direction to track enemy. Roots/leashes prevent casting. Aghs Shard allows in-place blinking for double damage instances.

Scream of Pain
ActiveQueen of Pain emits a psychic scream that damages enemies in a large area.
Notes: Hits invisible and fogged units. Aghs Scepter Shadow Strike re-application on creep-heroes triggers this instantly. AoE damage makes it excellent for farming and teamfights.

Sonic Wave
ActiveQueen of Pain releases a massive wave of sound that damages and knocks back enemies.
Notes: Skillshot that deals multiple damage ticks. Knockback can interrupt: Magnus Skewer, Phoenix Icarus Dive, Primal Beast Onslaught, Spirit Breaker Charge, Techies Blast Off, and TA Meld. Run circles around QoP at melee range to dodge.

Bondage
PassiveQueen of Pain returns a percentage of damage taken back to the attacker.
Notes: Reflected damage calculated before reductions. Non-lethal and doesn't reflect from illusion damage. Can be negated by debuff immunity/BKB. Beware when casting spells on low HP QoP.
Developer's Notes
Developer Insights
Queen of Pain is the quintessential mobile nuker, combining lethal burst damage with unparalleled mobility. Her safety comes from her Blink, but her killing power comes from expertly timed combos.
Key Insights:
- Blink positioning determines success or failure
- Shadow Strike animation cancels bait enemy resources
- Sonic Wave is more than damage - it's positioning control
QoP rewards calculated aggression and map awareness. Every Blink should have a purpose, every combo should be lethal.
Game Strategy
Early Game
Timeframe: 0-15 minutes Objective: Win mid lane, control runes, secure core items Key: Use Shadow Strike animation cancels to bait enemy spells; Control runes to gank side lanes; Farm efficiently with Scream of Pain; Blink defensively to avoid ganks Items: Power Treads (Priority #1); Bottle for rune control; Witch Blade for damage output Tips: Track enemy cooldowns to safely apply pressure; Use Bondage passive to discourage fights; Stack camps for jungle farming; Coordinate with supports for gank opportunities
Mid Game
Timeframe: 15-30 minutes Objective: Gank effectively, control map presence Key: Blink-gank vulnerable targets; Split-push with high mobility; Teamfight positioning with Sonic Wave; Control vision and objective timings Items: Kaya for mana efficiency; Black King Bar for teamfights; Aghanim's for enhanced combos Tips: Don't initiate with Blink unless certain; Use Sonic Wave to interrupt key abilities; Coordinate with team for gank setups; Maintain map pressure through mobility
Late Game
Timeframe: 30+ minutes Objective: Execute critical targets, control teamfights Key: Perfect positioning for maximum impact; Execute low-HP targets with combos; Use mobility to avoid initiations; Disrupt enemy positioning with Sonic Wave Items: Black King Bar (Essential); Kaya and Sange for survivability; Scythe for control potential Tips: Preserve Blink for crucial moments; Target priority enemy positions; Use Aghs Scepter for AoE disruption; Coordinate team around your mobility
Tips & Strategies
Shadow Strike Mastery
- Animation cancel to bait enemy defensive spells
- Aghs turns it AoE, bypassing Linken's Sphere
- Projectile can be disjointed by blinks/invisibility
- Damage tick intervals allow bottle sips/armlet toggle
- Instant Scream with Aghs on creep-heroes
Blink Positioning
- Never initiate unless certain of advantage
- Animation trail always shows direction
- Roots/leashes completely prevent casting
- Aghs Shard allows in-place double damage
- Track cooldown religiously - it's your lifeline
Sonic Wave Control
- Interrupts: Magnus Skewer, Phoenix Icarus Dive
- Stops: Primal Beast Onslaught, SB Charge
- Cancels: Techies Blast Off, TA Meld
- Skillshot - run circles around QoP at melee range
- Multiple damage ticks over duration
Bondage Passive
- Reflect calculated before reductions, non-lethal
- Doesn't reflect illusion damage
- Negated by debuff immunity/BKB
- Discourages spells when you're at low HP
- Works on physical and magical damage
Item Guide
Starting Items
Intelligence steal for last hitting, sustain for lane, Faerie for emergency survival against ganks.
Null Talisman, Tangos, Faerie Fire
Core Items
Treads for stats and movement speed, Kaya for mana efficiency and magic amp, Witch Blade for damage and disable.
Power Treads, Kaya, Witch Blade
Situational Items
BKB against heavy disables, Aghs for AoE Shadow Strike, Orchid/Scythe for silence and control.
Black King Bar, Aghanim's Scepter, Orchid, Scythe
Counter Guide
Good With
Queen of Pain excels with heroes who can set up kills or benefit from her initiation. Shadow Shaman and Lion provide guaranteed lockdown that ensures QoP combos connect. Naga Siren creates the perfect setup with Song of the Siren into QoP's combos. Nyx Assassin provides follow-up control after QoP initiates. Magnus reverse polarity lets QoP land perfect Sonic Waves. Invoker's cold snap or tornado sets up easy blink-strikes. Earthshaker can setup or follow up with fissure-stun combos. The ideal team provides reliable lockdown to prevent enemies from escaping QoP's damage output or disables that let her utilize her mobility safely.
Bad Against
QoP struggles against heroes who can neutralize her mobility or survive her burst. Pudge can hook her out of position and rot through her refraction. Storm Spirit can match her mobility with Ball Lightning and burst her down. Spirit Breaker charges through her Blink to initiate. Anti-Mage burns her mana, preventing crucial spells. Nyx Assassin spikes her through mana burn and stun. Bloodseeker prevents her Blink with Rupture. Doom completely disables her abilities. Invoker's deafening blast and cold snap prevent her from escaping. Heroes who can drain mana, provide reliable lockdown, or chase her down effectively neutralize QoP's core strengths.
Good Against
QoP dominates heroes who lack mobility or are vulnerable to magical burst. Position-critical heroes like Sniper and Witch Doctor are easy targets for blink-strikes. Channelers like Enigma and Crystal Maiden are sitting ducks for Sonic Wave interruption. Low mobility supports like Dazzle and Lich are prime gank targets. Physical carries lacking magic immunity like Juggernaut (spin) and Ursa (BKB timing) can be burst before responding. Heroes reliant on positioning like Templar Assassin and Phantom Assassin lose effectiveness when suddenly engaged. Heroes without escape mechanisms or who are vulnerable to magical damage suffer immensely against QoP's mobile burst damage. Her ability to appear instantly combined with lethal damage makes her a nightmare for heroes who need time or position to be effective.