Omniknight
Purist Thunderwrath, sworn to the Omniscience, brings divine protection and holy fury to the battlefield, defending allies with unwavering devotion and sacred power.
At a Glance
Core Principles
“The Omniscience guides all who walk the path of protection. Through holy light and unwavering faith, victory becomes inevitable.”
Protection Over Aggression
Your strength lies in preventing damage, not dealing it. A well-timed Repel or Guardian Angel saves more lives than any burst damage.
Predictive Play
Don't react to danger, predict it. Cast Repel before the stun lands, Guardian Angel before the dive. Your value is in anticipation.
The Aura Zone
Degen Aura creates your battlefield. Position where it matters most - near their carries, in choke points, where fights will happen.
Resource Management
Every spell matters. Guard your mana carefully, because one missed Purification or delayed Repel can cost the teamfight.
Tower Siege Master
Guardian Angel makes towers powerless. Dive confidently, push decisively. Buildings fear the holy light more than any hero.
The Final Stand
When all seems lost, Guardian Angel turns defeat into victory. One ultimate well-timed is worth more than a dozen early kills.
Hero Overview
Omniknight stands as one of Dota 2's premier protective supports, combining exceptional healing capabilities with game-changing defensive abilities. His strength-based nature provides natural durability, allowing him to survive teamfights while maintaining crucial support functionality. The holy warrior's toolkit excels at countering physical damage dealers and disrupting enemy initiation attempts.
Omniknight's gameplay revolves around predictive positioning and precise timing. Use Purification to heal allies while simultaneously damaging nearby enemies through the radius effect. Time Repel perfectly to protect key allies from incoming crowd control or doom spells, and deploy Guardian Angel at crucial moments to nullify entire enemy physical damage compositions. Your Degen Aura provides constant pressure in teamfights, forcing enemies to engage on your terms or suffer significant movement speed reductions.
Pros
- Exceptional team-wide protection with Guardian Angel
- Powerful single-target protection with Repel
- Dual-purpose healing/damage with Purification
- Excellent counter to physical damage lineups
- Natural tankiness from strength attribute
Cons
- Vulnerable to magic burst damage
- Relatively high mana costs
- Limited mobility and escape mechanisms
- Struggles against heroes with penetrating abilities
- Predictable playstyle makes him targetable
Ability Analysis

Purification
Target UnitInstantly heals a friendly unit and damages all nearby enemy units.
Notes: Your primary sustain tool. Position to hit multiple enemies with the damage radius while healing allies. Can damage invisible units - watch for particle effects to confirm hits on fogged enemies. Excellent for trading in lane and saving allies from burst damage.

Repel
Target UnitCreates a divine shield around a target unit, granting it immunity from all spells.
Notes: Game-changing protection that pierces most debuffs. Cast proactively on carries before teamfights. Note that Repel does not dispel existing debuffs - use it preventatively. Can turn allied illusion heroes into full damage dealers with this immunity mechanic.

Degen Aura
PassiveNearby enemy units have their movement and attack speed slowed.
Notes: Innate passive that creates a permanent lockdown zone. Maximize impact by positioning near enemy carries in teamfights. Illusions inherit this aura, making Allied image heroes even more disruptive. Essential for controlling engagement ranges.

Guardian Angel
ActiveAll allied units within a large radius become immune to physical damage and gain bonus armor.
Notes: Ultimate team fight ability that completely nullifies physical damage. Perfect for tower diving or defending high ground. Can be dispelled by enemies - watch for dispel abilities. Aghanim's Scepter allows targeting buildings for strategic plays.

Repel (Shard Upgrade)
Target UnitRepel grants the target bonus health regeneration while active.
Notes: The Shard upgrade transforms Repel from pure protection to sustain as well. The bonus regeneration makes for incredibly tanky carries during prolonged engagements. Essential for survivability in extended teamfights.

Guardian Angel (Aghanim's Scepter)
ActiveGuardian Angel can target buildings and has increased duration.
Notes: Aghanim's Scepter enables strategic tower defense/offense capabilities. Use it to protect key structures during pushes or to make buildings immune while your team secures objectives. The increased duration provides more tactical flexibility.
Developer's Notes
Developer Insights
Omniknight is the quintessential defensive support whose presence can single-handedly turn around teamfights through pure protective power. His Guardian Angel provides unmatched team-wide physical damage immunity, while Repel offers targeted debuff immunity that can save allies from certain death.
Key Insights:
- Position strategically to maximize Guardian Angel's impact
- Use Repel proactively on carries before major engagement
- Purification doubles as both heal and nuke in teamfights
Omniknight rewards predictive play and precise timing. Your ability to anticipate danger and provide protection at the perfect moment makes you invaluable to any team composition.
Game Strategy
Early Game
Timeframe: 0-15 minutes Objective: Protect carry and establish lane control Key: Use Purification to heal while harassing with radius damage; Maintain Degen Aura pressure on enemy laners; Save mana for crucial defensive moments; Focus on positioning over aggressive plays Items: Arcane Boots for mana sustain; Magic Wand for emergency mana; Tranquil Boots for mobility Tips: Purification can hit enemies through fog if you predict correctly; Use Degen Aura to prevent enemy escape attempts; Save Repel for critical moments when enemies commit; Stack camps when safe for potential farm
Mid Game
Timeframe: 15-30 minutes Objective: Enable teamfight dominance and objective control Key: Position near enemy carries to maximize Degen Aura; Use Guardian Angel for tower diving and defense; Coordinate Repel timing with team initiation; Maintain team health with timely Purifications Items: Glimmer Cape for additional protection; Force Staff for positioning; Pipe of Insight against magic damage Tips: Guardian Angel prevents all tower and fountain damage; Repel on illusion heroes before major fights for full damage; Use Purification to burst down low-health enemies; Stay slightly back in fights - you're too valuable to lose early
Late Game
Timeframe: 30+ minutes Objective: Protect key allies during decisive teamfights Key: Time Guardian Angel for critical high-ground pushes; Use Refresher for double ultimate game-winning plays; Protect your carry with perfect Repel timing; Maintain vision control for better positioning Items: Aghanim's Scepter for building protection; Shiva's Guard for armor and damage; Refresher Orb for double Guardian Angel Tips: One well-timed Guardian Angel can win the game; Repel carries before they use BKB to prevent dispel; Watch for enemy dispel abilities before Guardian Angel; Position yourself to be the last target in teamfights
Tips & Strategies
Purification Mastery
- Purification damages invisible and fogged enemies - watch for subtle particle effects to confirm hits.
- Can be cast on couriers but won't heal them! Use it only when enemies are nearby for the damage.
- The damage radius is generous - position to maximize enemy hits while healing allies.
- Can be used as a finishing nuke on low-health enemies who think they're safe.
Repel Timing
- Repel grants debuff immunity to illusions, allowing them to deal full damage - a devastating combo with illusion heroes.
- Cast Repel preventatively, not reactively - it doesn't dispel existing debuffs.
- Repel prevents Tormentor damage reflection - crucial for late-game objective control.
- Enemies with piercing debuff immunity (Doom, Winter's Curse) can still remove Repel.
Guardian Angel Strategy
- Guardian Angel completely negates tower, fountain, and Tormentor damage - perfect for diving.
- Aghanim's Scepter allows targeting buildings for strategic fortification during pushes.
- Can be dispelled by multiple enemy abilities - watch out for Nullifier, Eul's, or dispel spells.
- The physical immunity also prevents damage from buildings during extended sieges.
Item Guide
Starting Items
Basic sustain and mana regen for early lane presence. Extra health from gauntlets helps with trading hits.
Tangos, Clarity, Gauntlets of Strength
Core Items
Arcane Boots solve mana issues for constant spellcasting. Magic Wand provides burst mana/health. Tranquil Boots offer superior mobility and armor while allowing casting like Arcanes.
Arcane Boots, Magic Wand, Tranquil Boots
Situational Items
Glimmer Cape synergizes with Repel for double protection. Force Staff provides positioning and escape. Pipe against magic damage. Aether Lens for better ability ranges.
Glimmer Cape, Force Staff, Pipe of Insight, Aether Lens
Counter Guide
Good With
Omniknight excels alongside heroes who need protection to reach their full potential. Illusion heroes like Phantom Lancer and Terrorblade become monstrous when granted Repel immunity - their illusions gain full damage potential while maintaining defensive coverage. Physical carries such as Lifestealer, Ursa, and Juggernaut thrive under Guardian Angel's protection, allowing them to dive deep without fear of physical retaliation. Core heroes who are vulnerable to crowd control like Anti-Mage and Storm Spirit benefit tremendously from Repel's preemptive protection. Positioning-dependent heroes like Sniper and Drow Ranger can safely output damage while protected. The synergy is clear with heroes who need time or protection - Omniknight provides exactly that through his comprehensive defensive toolkit.
Bad Against
Omniknight struggles against heroes who can bypass or remove his defensive capabilities. High burst magic damage heroes like Nyx Assassin, Lina, and Zeus can kill through protection if timed correctly between spell casts. Mana burn specialists such as Anti-Mage and Nyx Assassin cripple his ability to cast crucial spells. ** piercing debuff immunity** carriers like Doom and Winter Wyvern can remove Repel from key targets. Dispel users including Oracle, Enchantress, and Brewmaster can strip away Guardian Angel from enemies. Silence effects from Silencer, Skywrath Mage, or Death Prophet prevent timely spellcasting. The pattern shows that heroes who ignore magic immunity, control mana, or provide dispels pose significant threats to Omniknight's protective game plan.
Good Against
Omniknight dominates heroes who rely primarily on physical damage or crowd control. Physical damage dealers like Phantom Assassin, Ursa, and Troll Warlord find themselves completely neutered by Guardian Angel's immunity. Initiators who depend on physical abilities like Earthshaker, Sven, and Slardar lose their impact when protected. Tower divers become vulnerable when Guardian Angel prevents tower damage while enemies remain exposed. Crowd control-reliant heroes like Bane, Shadow Shaman, and Lion find their impact minimized by Repel's immunity. Auto-attack focused carries such as Faceless Void and Spectre lose their primary damage source during Guardian Angel. Heroes with predictable physical burst like Riki and Bloodseeker struggle against timed protections. Omniknight's ability to nullify entire physical damage compositions while providing preemptive protection makes him the ultimate counter to physically-oriented lineups.