Spirit Breaker
One after another, Axe cuts down his foes. Marching ahead of his team, he locks his enemies in battle then counters their blows with a deadly spin of his weapon.
At a Glance
Core Principles
“See. Charge. Bash.”
Info
Act from vision.
Hero Overview
Global pick initiator with strong single‑target control.
Charge from vision, bulldoze through CC, bash chain, nether finish.
Pros
- Global picks
- Long CC
Cons
- Punished by saves
- Vision dependent
Ability Analysis

Charge of Darkness
ActiveCharges across map to stun and knockback.
Notes: Charge from wards/smokes.

Bulldoze
ActiveGrants status resistance and movement speed.
Notes: Use mid‑charge vs CC lines.

Greater Bash
PassiveChance to bash on attack with bonus damage based on speed.
Notes: Scale with MS items.

Nether Strike
ActiveTeleports to target and bashes.
Notes: Finish picks.
Developer's Notes
Developer Insights
SB picks globally—vision and charge angles win games.
Game Strategy
Early
Timeframe: 0–12 Objective: Global pick pressure Key: Charge on wards
Mid
Timeframe: 12–25 Objective: Chain pick and objectives Key: Bulldoze vs CC
Late
Timeframe: 25+ Objective: Reliability Key: Itemize for MS and immunity
Tips & Strategies
Vision
- Charge only from info
Item Guide
Starting
Core Items
Angles and MS scaling.
Phase, Shadow Blade
Situational
Counter Guide
Good With
Stuns and burst.
Bad Against
Saves and ejects.
Good Against
Immobile backliners.